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Building to ditinguish between undeploy and sell command.
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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Sat Jun 11, 2016 11:49 am    Post subject:  Building to ditinguish between undeploy and sell command. Reply with quote  Mark this post and the followings unread

Hey,

do you know a way to make a building distinguish between sell and undeploy command like the construction yard. If unchanged an undeployable building won't sell if told to but undeploy.

ConstructionYard=yes doesn't do it and Sellable=no is a cheap solution that limits gameplay.

http://modenc.renegadeprojects.com/ConstructionYard

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