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[RA2] Autonomous Sniper Turret
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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Fri Jul 15, 2016 12:42 am    Post subject:  [RA2] Autonomous Sniper Turret
Subject description: this is basically my 2nd attempt at 3D modeling
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After making what thought I'd call a landmine, I decided to make something more useful.

Still by no means big or impressive, this here is an autonomous sniper turret with a modified AWP of sorts that. It's meant to be a more advanced anti infantry defense to replace the pillbox for allies late in game.

EDIT: Updated with a fixed rotation. SHP attached. The one attached can be used as the turret, and a dummy base shp.



gasnip.gif
 Description:
 Filesize:  54.36 KB
 Viewed:  6320 Time(s)

gasnip.gif



gasnip_a.shp
 Description:
the turret anim is basically the whole structure

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 Filename:  gasnip_a.shp
 Filesize:  48.87 KB
 Downloaded:  277 Time(s)


Last edited by silverwind on Fri Jul 15, 2016 6:11 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 15, 2016 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

preview looks good.
But the SHP download is missing Exclamation Moved to media hut, till you add the SHP.

The rotation is inconsistent. It accelerates and slows down at the north facing.
Make sure you set in 3ds max a linear tangent for the key frames, so the rotation is exactly 11.25° on each frame.


i see the background transparent in gif, not black.
the gif is looping fine. could be your browser settings, that it doesn't loops and shows with a black background.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Fri Jul 15, 2016 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The rotation is inconsistent. It accelerates and slows down at the north facing.
Make sure you set in 3ds max a linear tangent for the key frames, so the rotation is exactly 11.25° on each frame.


I was wondering about that. Consider me a total noob at this who is using blender instead. how do I do that in blender?

Quote:
i see the background transparent in gif, not black.
the gif is looping fine. could be your browser settings, that it doesn't loops and shows with a black background.

I actually uploaded a second one with a transparent bg.


also, I'll upload the shp version with a cameo once I fix that rotation.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Jul 15, 2016 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
preview looks good.
But the SHP download is missing Exclamation Moved to media hut, till you add the SHP.

The rotation is inconsistent. It accelerates and slows down at the north facing.
Make sure you set in 3ds max a linear tangent for the key frames, so the rotation is exactly 11.25° on each frame.


i see the background transparent in gif, not black.
the gif is looping fine. could be your browser settings, that it doesn't loops and shows with a black background.


You know... I wish I would have looked that up or knew that was a thing... When ever I rotated anything I would manually do it...

I am going to have to try that some time...

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Fri Jul 15, 2016 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
I was wondering about that. Consider me a total noob at this who is using blender instead. how do I do that in blender?


You must open the window with the name "Dope sheet", select the keyframes which you want to change (be sure you selected the right ones), and go to Key --> Interpolation Mode and select "Linear" from there.



Interpolation.PNG
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Might be easier to see here:
 Filesize:  122.66 KB
 Viewed:  6211 Time(s)

Interpolation.PNG



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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Fri Jul 15, 2016 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you very much, Agent Z. I'mma try that now =)

EDIT: Done! 1st post updated.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jul 20, 2016 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Lin Kuei Ominae wrote:
preview looks good.
But the SHP download is missing Exclamation Moved to media hut, till you add the SHP.

The rotation is inconsistent. It accelerates and slows down at the north facing.
Make sure you set in 3ds max a linear tangent for the key frames, so the rotation is exactly 11.25° on each frame.


i see the background transparent in gif, not black.
the gif is looping fine. could be your browser settings, that it doesn't loops and shows with a black background.


You know... I wish I would have looked that up or knew that was a thing... When ever I rotated anything I would manually do it...

I am going to have to try that some time...


You're not the only one...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 20, 2016 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
EDIT: Done! 1st post updated.

not bad. Though i think there is still lot of potential for improvements.
-the 2 black and grey lines holding the weapon look very simple. a little more thought out mechanism to hold the weapon would be nice. like some visible mechanics that allow the weapon to tilt, rotate, pull the trigger
-some more details in general. e.g. a big ammo box on one side, another for the empty cartridges on the other side. some kind of scanner/camera thing, some small wires which power the electronics etc
Instead of the box for empty shells, you could also think about creating an animation showing a small shell flying away. Render that anim from 8 facings and you have a nice firing anim for the weapon.

The concrete texture and base is looking nice though. Maybe even a tad too heavy looking for such a fragile little weapon.

A damaged version would be nice too.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Wed Jul 20, 2016 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The concept I based this off actually had more thingamabobs around the gun for ammo, etc. I initially thought I'll keep it simple since it's small in game. But I'll add some of those sometime.

About that damage frame. I've given that a lot of thought. Since I'm new at this and everything, I haven't quite been able to figure out how to make this render as two separate parts while making the gun's shadow fall on the turret base. Is there some sort of 3D-counterpart for masks?

When I get back to working on this, I'm thinking of a damaged version, a snow version, and a pack of cameo-oriented renders for those who might want those.

In the mean time, I need to figure out how to render that shadow well enough, so it doesn't look magically illuminated in game when I separate the base and the turret.

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