Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 10:49 am
All times are UTC + 0
Twisted Insurrection: Patch 0.6.4 Available
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Nov 24, 2016 7:35 pm    Post subject:  Twisted Insurrection: Patch 0.6.4 Available
Subject description: Auto-update via the Twisted Insurrection client.
Reply with quote  Mark this post and the followings unread

Twisted Insurrection has been patched up to 0.6.4. We have been fixing the bugs that you have all be kindly sending in. Keep the reports coming in and we'll keep up with the patches!

Code:
============================== 0.6.4 =============================

Fixed: Infantry can now travel across purple tiberium
Fixed: GloboTech Sentinel weapon now uses correct infantry death animation
Fixed: Mine Warhead now causes correct infantry death animation
Fixed: Added a missing sound from Mammoth Walker voiceover
Fixed: Tiberian Fiends can no longer be trapped in Webs
Fixed: Harvesters no longer have strange behaviour on Nod Mission 11: Mechanical Man
Fixed: GloboTech Reinforcements no longer magically spawn if you skip the first objective in Nod Mission 08: Zero Gravity
Fixed: Nod Mission 08: Zero Gravity now completes properly if you manage to skip the first objective
Fixed: Reapplied a hack that fixes the Destroy Trigger action which causes IE's in rare cases
Changed: It is no longer mandatory to destroy Gattling Towers on Nod Mission 08: Zero Gravity to win
Changed: Added a service depot to the abandoned base on Nod Mission 08: Zero Gravity
Changed: Ammunition Crates do slightly more damage than before once destroyed
Changed: GDI Siege Infantry now use a unique firing sound effect
Changed: GDI Siege Infantry firepower slightly decreased (was 90, is now 75)
Changed: GDI Railgun Commando now uses a global creation sound
Changed: GDI Behemoth range decreased slightly (uses same range as Tremor Artillery)
Changed: GDI Behemoth rate of fire increased slightly (was 250, is now 260)
Changed: Reduced amount of weapon debris spawned by elite Behemoths (was 6, is now 4)
Changed: Removed some useless tags from entries in overlay list
Changed: Marauder strength increased from 120 to 160
Changed: GloboTech Sentinel weapon effectiveness against infantry increased by 10%
Changed: Music theme for Nod Mission 11: Mechanical Man


For the complete changelog, head on over to this thread.

You can either auto-update via the client or download the complete package from our ModdB page here:

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1496s ][ Queries: 11 (0.0091s) ][ Debug on ]