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UDATED: Cabal Medium Tank [TS]
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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Jan 18, 2005 2:46 am    Post subject:  UDATED: Cabal Medium Tank [TS] Reply with quote  Mark this post and the followings unread

My first attempt at a cabal unit.  A simple tank drone.   As I have no game disk I have no idea what it looks likes in game.

The red area is remap

as an added bonus it comes withthe dreaded "plaster wall" from Azumanga Daioh

Updated voxel is 25tnk.



plasterwall_000.jpg
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23tnk_000.jpg
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25tnk.zip
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 Filename:  25tnk.zip
 Filesize:  12.31 KB
 Downloaded:  270 Time(s)


23tnk.zip
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 Filename:  23tnk.zip
 Filesize:  12.16 KB
 Downloaded:  257 Time(s)


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Last edited by radar92 on Fri Jan 21, 2005 4:40 am; edited 1 time in total

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Tue Jan 18, 2005 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that thing is great!  That's the best plaster wall I've ever seen!
I suppose the tank is alright too #Tongue

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Jan 18, 2005 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

pft1086 wrote:
Wow, that thing is great!  That's the best plaster wall I've ever seen!
I suppose the tank is alright too #Tongue


Thanks #Tongue  I was worried not having Chiyo-chan it it would ruin it. :P

I'm thinking of doing a collection of plaster walls

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Tue Jan 18, 2005 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

radar92 wrote:
I'm thinking of doing a collection of plaster walls


That would be cool for reasons I can't explain.

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Jan 18, 2005 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

pft1086 wrote:
radar92 wrote:
I'm thinking of doing a collection of plaster walls


That would be cool for reasons I can't explain.



:P  

say no more Smile

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The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Tue Jan 18, 2005 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

YAY. More walls.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Jan 18, 2005 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

A voxel wall is odd and teh tank looks like its WWI... WTF?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Jan 18, 2005 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh no. that plaster wall OWNZ. it'd make 'meep' voxel debris...and i love the tank treads. too dark though. CABAL UNITS SHOULD BE BLUE!! ::Flings a rock::

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Jan 18, 2005 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big Jah wrote:
A voxel wall is odd and teh tank looks like its WWI... WTF?


Well the wall is a joke, I guess you would have to have watched the anime,  The book that came with the DVD explains its.

Yea I was going for a difrent look for the treads,  I had considered 2 sets of triangle treads, but went with a single set.  Do you really thinks its that bad?

thanks for the feed back.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Jan 18, 2005 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

The current version is quite unfuturistic and cabal is a hi-tech freak... You could at least make side armor plates...

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Tue Jan 18, 2005 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Two comments that also apply to the LAV in the other thread:

1) Waaay too dark. If you insist on black, at least use other dark greys to break up the uniformity of colour. Ingame, that is gonna look a mess otherwise.

2) Cabal is an AI entity. If you are going to make Cabal-specific units, why not try and make them look unmanned? This means for example that turrets could consist of mostly weapon, as there's no need for somebody to sit behind it. I'm sure you get the idea.


Also, since Cabal is usually Blue team, why not set the remaps to blue in the pix you show? That is likely how most ppl will use them, so it'd be good to have a better idea of how the remap colour works with the unit as a whole.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Tue Jan 18, 2005 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The plaster wall pwns...

I really do like the wheels/treads on the tank, however. Smile

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Jan 18, 2005 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Major_Gilbear wrote:
Also, since Cabal is usually Blue team, why not set the remaps to blue in the pix you show?...


Just a quick response, Im doing this on linux(using wine), the programs mostly work, but certain parts dont, that being the selecting remap Smile  And I sent all my disks home so I can't play either Sad

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Jan 18, 2005 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Major_Gilbear wrote:
Two comments that also apply to the LAV in the other thread:

1) Waaay too dark. If you insist on black, at least use other dark greys to break up the uniformity of colour. Ingame, that is gonna look a mess otherwise.

2) Cabal is an AI entity. If you are going to make Cabal-specific units, why not try and make them look unmanned? This means for example that turrets could consist of mostly weapon, as there's no need for somebody to sit behind it. I'm sure you get the idea.


Also, since Cabal is usually Blue team, why not set the remaps to blue in the pix you show? That is likely how most ppl will use them, so it'd be good to have a better idea of how the remap colour works with the unit as a whole.


1: I can fix that easy, Do that tonite,

2: I did leave out "hatches" and added more anttenas.  I did leave it more normal sized based on if its AI driven the space taken up by the troopies would be used for ammo storage, extra fuel and redundant systems.

For the remaps in the pictures I'll just for picturs use blue, and have the posted voxels with remap.  That will take care of that.

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Wed Jan 19, 2005 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Well Im working on the med tank first  I have done some recoloring.  I also add skirts to the sides.  I think I continue work on the skirted verson.  

As far as the blue goes, that represents the remap areas.  As I have said b4 I'm limited as to what I can do with remap..



25tnk_000.jpg
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23tnk_000.jpg
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23tnk_000.jpg



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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Jan 19, 2005 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Personally, I think it looks much better Smile

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Wed Jan 19, 2005 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

this looks a lot better, good job.

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Wed Jan 19, 2005 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Outstanding,  now to work on the 8x8

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