Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Aug 29, 2005 5:47 am Post subject:
FS Contagium (2-6) by Tesla7zap
Official Tiberian Sun Submission - Winner
Map Name: (FS) Contagium
Author: Tesla7zap
Site: GamingEye (gamingeye.com)
Best Rating On OMCs: 81% (OMC1 Best Position On OMCs: Champion (OMC1) Players: 6
Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):
-> Clazzy:
- 15%
- 12%
- 24%
- 13%
- 15%
= 79%
3rd Place
Comments:
I adore the lighting in this level.
Meteor storm triggers very nice, as is the bit in the middle (although it lags a fair bit).
There are quite a few cliff errors, unfortunately.
The train line is visible along the whole top of the level and looks odd.
Bottom of map visible in areas.
-> Wes.com:
Original concept: 17/20
Balance: 12/15
Eyecandy: 19/30
Fun factor: 17/20
Triggers: 12/15 = 77%
great layout of a broken down world look.
tiberium to far for some players.
-> TheDvD:
- (20%) Original Concept:
Weighted score: 16%
Category score: 80%
I like the crashed train in the middle. Also, there are working tunnels, which is always good. I like it how you have to go through tunnels to reach tiberium, or veins. The cliff layout is very complicated, which also adds points.
- (15%) Balance:
Weighted score: 12%
Category score: 80%
There's a radar to capture, which reveals the entire map. However, the player in the bottom middle will always have this one the first. For the rest, balance is very good: Every base has it's own protected tiberium and veins patch.
- (30%) Eyecandy:
Weighted score: 27%
Category score: 90%
The map looks fantastic. The lighting is sometimes a little over the top and could be less bright, but detailing is very well done.
- (20%) Fun Factor:
Weighted score: 18%
Category score: 90%
This map is very fair, looks great, the AI works well.. not much to complain here.
- (15%) Triggers/Scripts:
Weighted score: 12%
Category score: 80%
There is a variety of triggers, including a train, smoke plumes, and some meteors.
- (100%) Total weighted score:
16+12+27+16+12=85%
-> Python:
Original Concept: 18/20 - Little communities all over the map make a nice touch on realism. Nicely detailed.
Balance: 14/15 - All starting locations are roughly the same distance from each other. They all have equal resources and building space. Very nicely balanced.
EyeCandy: 27/30 - Good lighting. Ground is greatly detailed.
Fun Factor: 15/20 - The Ion Storms that happened on and off were a nice little side dish.
Triggers: 13/15 - The meteor strikes and ion storms were nicely triggered up.
Overall Mark: 87%
-> Carnotaurus:
Original Concept: 10/20
Ballance: 15/15
Eye Candy: 23/30
Fun Factor: 17/20
Triggers: 11/15
---------
Score: 76/100
Original Concept: Interesting. A FS era map.(which maps arent FS in this competition? Hah!) 6 people. ideal for north vs south wars.
Balance: Spacing is well balanced. each player has access to a veinhole. fair amount of Tiberium to kick off your legion. Let the enemy pull off the first attack, and bump into any...'problem' natives.
Eyecandy: Very pleasing to stare at, but the best stuff is near the city, by the crater. Laugh at your opponents as their grunts attempt to get through this area. Some patches of Fauna/Flora, and an old C&C base is near the middle left of the map, very nice to visit(or bomb.)
Fun Factor: Pretty fun! Best to let the enemy come to you, though for a bit, then strike. Limpet Drones will be terribly helpful for this level!
Triggers: The center is the centerpeice here, Meteor Strikes, and the smoke from the said strikes is visible here, nice, desolate touch to the area. Slow end-PCs should avoid looking at this area often.(Same with online play.)
Map ReadMe Contents:
Contagium (2-6) by Tesla7zap
- - - Installation Instructions - - -
To be able to play the map, put the file titled "contagium.mpr" in your C&C Tiberian Sun folder (default is c:\ Westwood \ SUN)
FS Contagium (2-6) should now be visible in the map folder in skirmish mode.
IMPORTANT: Firestorm expansion pack required to play this map
-------------------------------------------------------------------------------------
Download it HERE.
This map can be mirrored by any participating site. Remember to credit the author of the map. QUICK_EDIT
Yeah, I might make the center area a bit less laggy in an upcoming fix by removing some stuff. Also, didn't any of you notice what happens 255 frames/seconds (or whatever it is), into the game after you capture the radar in the middle? *evil laughter* Hrm, so anyway, I tried to make the railroad track go all across the map in a big loop but when the locomative came to the top of the map the train would just stop moving so I made it crash on an invisible lightpost in the crater thing instead _________________
Tesla - Where positive energy meets negative energy Last edited by Tesla7zap on Mon Aug 29, 2005 10:55 am; edited 1 time in total QUICK_EDIT
This is a fantastic map, in my opinion has a much more TS/FS atmosphere (I should have added more lighting) and is truely worth 1st place.
Well done, a brilliant map, and I definitely demand a game on this beast _________________ If there is a problem on the forums, PM me. QUICK_EDIT
If a map has a dead link, then better let it rest in peace instead of bumping years old posts.
Collect a few of them and then send Banshee a PM (but don't spam him for every tiny broken link) so he can delete these old useless topics (or he might find somewhere the download and uploads it here on PPM again). _________________ SHP Artist of Twisted Insurrection: Nod buildings
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Apr 07, 2013 6:26 pm Post subject:
Somebody on Revora has wiped a couple of directories that they thought that were useless some time ago. I've just re-uploaded omc3 one there after checking this topic. QUICK_EDIT
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