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Flame turret [RA2]
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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Tue Sep 27, 2005 1:27 pm    Post subject:  Flame turret [RA2] Reply with quote  Mark this post and the followings unread

A flame turret...

Sorry, no snow frames, but it contains:
- rotations, normal and damaged
- buildup
- cameo, finishied and untouched one (if you want a custom text)
- art and rules code (see readme)

credit me if you use it Razz



flameturret_pd.png
 Description:
ingame
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flameturret_pd.png



flameturret_pd.gif
 Description:
anims
 Filesize:  83.91 KB
 Viewed:  11980 Time(s)

flameturret_pd.gif



flameturret_pd.rar
 Description:
the package

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 Filename:  flameturret_pd.rar
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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Sep 27, 2005 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice flame tower.

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Wed Sep 28, 2005 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks very familiar.......have you used it in any mods?  It also looks Nod style. very good still!

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Wed Sep 28, 2005 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

no its new creation.

i like it

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Sep 28, 2005 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

very nice build-up, also ingame shot looks cool! Very Happy

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Sep 28, 2005 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Its nice but the fuel barrels remind me of balls... but without the pubic

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Wed Sep 28, 2005 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol

maybe yours
kinda off topic

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https://www.facebook.com/YRZH.Mod/
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Sep 28, 2005 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad. Doesn't really fit in with any of the teams though. I mean, it doesn't look soviet-ish or allied-ish.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Thu Sep 29, 2005 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Imho it looks like a Soviet RA1 Flame Turret if I'm correct?

Anyway, nice SHP there Smile

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Sep 29, 2005 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF? Looks nothin like the flame turret from RA1. Besides, it wasn't even a flame turret. It was a flame tower.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Thu Sep 29, 2005 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks kinda like u took parts of the flame turret from the origional c&c
and made a turret from it.

Looks good

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Fri Sep 30, 2005 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

though i've already seen it on sleipner's it's nice to see more work from u

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Sun Oct 09, 2005 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweet....i feel a conversion of RA1 comming maybe, not by me of course, im too busy with Spectrum.

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TwinkyBong
Vehicle Driver


Joined: 01 Jan 2021

PostPosted: Mon Jan 04, 2021 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

¿Any suggestions on what can be the weapon?
Because my other option is just give it the Initiate weapon

Edit: Apparently the flamethrower code is well known for everyone but me.
Where I can find such code?

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 04, 2021 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Any suggestions on what can be the weapon?


Not the initiate weapon, here

Duplicate the sub torpedo, remove the projectile image and convert it so it launches on land.
Change the trail it leaves behind into fire ????

Have the trail anim cause flamer death via  warhead

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TwinkyBong
Vehicle Driver


Joined: 01 Jan 2021

PostPosted: Mon Jan 04, 2021 5:43 am    Post subject:   Reply with quote  Mark this post and the followings unread

AnimalMan wrote:
Not the initiate weapon, here

Thank you!


ALSO IMPORTANT the code is wrong.
Instead of Buildup=AAFLAMMK it need to be Buildup=FLAMMK

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