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My map
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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Feb 11, 2007 8:13 pm    Post subject:  My map Reply with quote  Mark this post and the followings unread

my map:)
any suggestions about it?



MyMap2.zip
 Description:
MyMap2.mpr here

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 Filename:  MyMap2.zip
 Filesize:  139.61 KB
 Downloaded:  236 Time(s)


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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Feb 11, 2007 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

1)not much rocks - makes it look a little bit bland...
2)red tiberium???
3)blocky veinhole
4)cliffs are too straight...
5)A tiberium patch(one cell) which is close - but isn't inside tiberium field.
6)player 5 is in location too safe... add player six just above him

Otherwise - It's ok...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Feb 11, 2007 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread




Ok, Downloaded.
Firstly, if your map is not complete, this is the right place to put it. Wink
But if its finished, which i beleive it is mean't to be by you adding the download, then you picked the wrong forum dude.
All finished maps go in the Map Archive. Wink

Anyway, from what i've seen on final sun, i do not like it that much.
Too much tiberium, alot of repeated cliffs, and most of the terrain looks highly unatural.

But to be honest it is not that bad.

A Little practise and you will have some good maps.

Good luck.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Feb 11, 2007 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, for suggestions about my map Smile
You won't believe me, but this map created during 5 seconds and with 3 mouse clicks Very Happy Very Happy Very Happy
See file, strange isn't it? Smile

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Feb 11, 2007 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

well as this is C&CVK posting a map, I think there is something very different about this map

It looks abit like a Random map only improved and with the ability to spawn the 3rd tiberium type too

Am I right ?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Feb 11, 2007 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG, i was thinking it looked a bit like a random map too when i downloaded it.
I was also confused about the red tiberium, not too sure what thats all about... I Didn't look at triggers... I forgot... Rolling Eyes

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Feb 12, 2007 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe this is something new he wants to show us with the random map generator...maybe a new add for the collection?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Feb 12, 2007 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red Tiberium and Tib Trees in the RMG?

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Feb 12, 2007 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes:)
New ETS 3.30 save random map as RandMap.Map
so you can create good map using RMG maps as basic Exclamation

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Feb 12, 2007 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

wonderful....where are the important features? #Tongue

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Feb 12, 2007 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
wonderful....where are the important features? #Tongue


Yeah, could we have "BalloonHover= " like in RA2, this would finally make Jump Jet infantry useful and allow there animation to play without bugs
and allow jump jet characteristics to be changed individually for each unit (like RA2)

oh and working naval yards would be good... and the ability to have different MCV's for each side

and 3rd or more sides....


Sorry just had to get that off my chest Twisted Evil

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Feb 12, 2007 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread


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