Posted: Mon Mar 26, 2007 11:38 am Post subject:
Some map editing questions...
Hi all, i'm working on this map but it's been quite a while since a released one and i forgot a whole lot of stuff.
So I got some questions for you.
a)I want to place a civilian array on my map that you can capture, and when you capture it, it reveals the map (and maybe you can repair it?)
how is this done?
Also, I want billboards that instead of saying for example, joing GDI, we save lives, it says i don't know; "repent, the g-man is watching" or perhaps "the emperor knows, the emperor watches", you know what I mean?
Also is it able to put in 2 neutral sides in a map? in stead of just one neutral that shoots at anything it can aim at, i want two neutrals that do that, but also shoot at each other.
and lastly, is it possible to somehow get your engineers to be able to repair civilian buildings like in single player?
ps: i'm having some trouble with laser fence placing. When placing from left to right (or vice versa) there is no problem and it is displayed correct, but when placed from top to bottom, it either isn't displayed properly ingame, or wrong.
Is there a trick to this?
Thanks in advance! _________________ No Sig yet =) QUICK_EDIT
a)I want to place a civilian array on my map that you can capture, and when you capture it, it reveals the map (and maybe you can repair it?)
how is this done?
Place your civilian array, and make a new trigger...
Edit >> Trigger >> New trigger.
Name it to : Reveal map.
Set perameters too : Repeat 0 / no
Event : (I'm not entirly sure about this myself) I Think it's : Entered By
Action : Reveal all map.
Then double click on your, Array, and set its attatched tag to : Reveal map.
Quote:
Also, I want billboards that instead of saying for example, joing GDI, we save lives, it says i don't know; "repent, the g-man is watching" or perhaps "the emperor knows, the emperor watches", you know what I mean?
Yeah, i know what you mean.
Open up your map in, wordpad, or go to the INI Editing section in FinalSun (Edit>>INI Editing).
Then type in Whatever the code is for your billboard that you would like to change the name of... (You can find this out by moving the cursor over it in FinalSun, and the code appears in the bottom-left corner.
Then insert it like so:
Code:
[(Board code in here)]
Name=(Whatever you want it to say)
Please be aware, that you do not need to put the () Brackets, but the [] brackets are nesecary.
Now, with the civilian sides, and repairable civilian structures... As far as i know, this can only be done in single-player maps.
Ans as for the laser fence posts... You do not need to place down the laser fence section in final sun... Just place the, laser fence posts about 5 cells away from each other... And as long as they are in a straight line, then it will appear normal, in-game.
Ho[e this helped you, someone correct me if i'm incorrect. QUICK_EDIT
Posted: Mon Mar 26, 2007 4:14 pm Post subject:
ok...
thanks for the info. Got the laserfence up and running
But i'm having a problem with the billboard.
I can't seem to find it in the edit ->ini edit section in finalsun and when i open the map with wordpad i find it like this: (i took the alex-gators)
118=Neutral,BBOARD08,256,148,123,64,None,1,0,1,0,0,None,None,None,0,0
So I'm confused, how do I change it's name now?
thanks in advance _________________ No Sig yet =) QUICK_EDIT
That is also a good idea... However, this is actualy a very awkward think to do if you are playing around with the, .INI files... For some reason, i've found that if you give certain structures over a sight range of 40 + It tends to go really slow... Now i'm not sure what the problem is here, whether it's just the sight range logic, or just something my comp is doing wrong... So, yeah, you could also do Alex's idea, if it does not go slow for you like it did for me... QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Mon Apr 09, 2007 1:27 am Post subject:
aro you can have your engies repair civie buildings. at least you can with rmg maps. now in order for his reveal map trigger to work you left out one important thing. the caaray is not captureable by default. he needs to open his map in word pad and add the following
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