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Some map editing questions...
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Roets
Vehicle Driver


Joined: 02 Sep 2005
Location: Belgium

PostPosted: Mon Mar 26, 2007 11:38 am    Post subject:  Some map editing questions... Reply with quote  Mark this post and the followings unread

Hi all, i'm working on this map but it's been quite a while since a released one and i forgot a whole lot of stuff.
So I got some questions for you.

a)I want to place a civilian array on my map that you can capture, and when you capture it, it reveals the map (and maybe you can repair it?)
how is this done?

Also, I want billboards that instead of saying for example, joing GDI, we save lives, it says i don't know; "repent, the g-man is watching" or perhaps "the emperor knows, the emperor watches", you know what I mean? Razz

Also is it able to put in 2 neutral sides in a map? in stead of just one neutral that shoots at anything it can aim at, i want two neutrals that do that, but also shoot at each other.

and lastly, is it possible to somehow get your engineers to be able to repair civilian buildings like in single player?


ps: i'm having some trouble with laser fence placing. When placing from left to right (or vice versa) there is no problem and it is displayed correct, but when placed from top to bottom, it either isn't displayed properly ingame, or wrong.
Is there a trick to this?
Thanks in advance!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 26, 2007 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hello, I, Aro will help you with all i know. Smile

Quote:
a)I want to place a civilian array on my map that you can capture, and when you capture it, it reveals the map (and maybe you can repair it?)
how is this done?


Place your civilian array, and make a new trigger...

Edit >> Trigger >> New trigger.

Name it to : Reveal map.
Set perameters too : Repeat 0 / no

Event : (I'm not entirly sure about this myself) I Think it's : Entered By

Action : Reveal all map.

Then double click on your, Array, and set its attatched tag to : Reveal map.
Smile

Quote:
Also, I want billboards that instead of saying for example, joing GDI, we save lives, it says i don't know; "repent, the g-man is watching" or perhaps "the emperor knows, the emperor watches", you know what I mean?


Yeah, i know what you mean. #Tongue

Open up your map in, wordpad, or go to the INI Editing section in FinalSun (Edit>>INI Editing).

Then type in Whatever the code is for your billboard that you would like to change the name of... (You can find this out by moving the cursor over it in FinalSun, and the code appears in the bottom-left corner.

Then insert it like so:

Code:
[(Board code in here)]
Name=(Whatever you want it to say)

Please be aware, that you do not need to put the () Brackets, but the [] brackets are nesecary. Wink

Now, with the civilian sides, and repairable civilian structures... As far as i know, this can only be done in single-player maps.

Ans as for the laser fence posts... You do not need to place down the laser fence section in final sun... Just place the, laser fence posts about 5 cells away from each other... And as long as they are in a straight line, then it will appear normal, in-game. Wink

Ho[e this helped you, someone correct me if i'm incorrect.

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Roets
Vehicle Driver


Joined: 02 Sep 2005
Location: Belgium

PostPosted: Mon Mar 26, 2007 4:14 pm    Post subject: ok... Reply with quote  Mark this post and the followings unread

thanks for the info. Got the laserfence up and running Wink

But i'm having a problem with the billboard.
I can't seem to find it in the edit ->ini edit section in finalsun and when i open the map with wordpad i find it like this: (i took the alex-gators)
118=Neutral,BBOARD08,256,148,123,64,None,1,0,1,0,0,None,None,None,0,0

So I'm confused, how do I change it's name now?

thanks in advance

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Mar 28, 2007 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Type this in:

[BBOARD08]
Name=Roets's Map
Immune=1


And that should work, just type that in at the top somewhere. Wink

P.S:: If you have begginer mode turned on, turn it off...
Map-Tools >>> Begginer mode.

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Sun Apr 08, 2007 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

you could also give the array a sight range of like 150 so it reveals the whole map as soon as you've captured it without a trigger.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Apr 09, 2007 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

That is also a good idea... However, this is actualy a very awkward think to do if you are playing around with the, .INI files... For some reason, i've found that if you give certain structures over a sight range of 40 + It tends to go really slow... Now i'm not sure what the problem is here, whether it's just the sight range logic, or just something my comp is doing wrong... So, yeah, you could also do Alex's idea, if it does not go slow for you like it did for me... Smile

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Apr 09, 2007 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

aro you can have your engies repair civie buildings. at least you can with rmg maps. now in order for his reveal map trigger to work you left out one important thing. the caaray is not captureable by default. he needs to open his map in word pad and add the following

Code:
[CAARAY]
Captureable=true
Repairable=true

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Apr 09, 2007 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, thank you for adding that, OrcaCommander... I Keep forgetting those little minor codes... Rolling Eyes

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