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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
FS - mutated river (2)
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed May 16, 2007 10:27 pm    Post subject:   FS - mutated river (2) Reply with quote

Made another map, I hope for good critizm!

ENJOY !!!


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fs - mutated river v2.zip
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V2 Added

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Last edited by Crash on Fri May 18, 2007 12:25 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu May 17, 2007 9:45 am    Post subject: Reply with quote

Looks nice, but should't this be in the TS Finished Maps forum?
Anyway, i will download it when i am on my other pc (which does run TS Razz)
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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Thu May 17, 2007 12:06 pm    Post subject: Reply with quote

you should try and get a side bar pic for the obolisk of darkness Very Happy oh yea the map looks great Very Happy
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Thu May 17, 2007 5:23 pm    Post subject: Reply with quote

Thanks, the obelisk of darkness is something from something I have yet to get rid off, yeah, I accidently posted it.... Please move it a moderator.... Smile

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sat May 19, 2007 9:13 am    Post subject: Reply with quote

Okay, I need replies Very Happy

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warlord
Vehicle Drone


Joined: 07 Feb 2007
Location: Barnsley, UK

PostPosted: Tue Jun 12, 2007 6:58 am    Post subject: Reply with quote

Looks good crashking. But isn't this a little, well too basic for you? Wink
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Tue Jun 12, 2007 12:20 pm    Post subject: Reply with quote

Thanks for the reply Warlord, it was about time someone replied. Could you give me a full review? I really love them.

(Sorry for an accidently posted double post)

Last edited by Crash on Tue Jun 12, 2007 12:23 pm; edited 2 times in total

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Tue Jun 12, 2007 12:25 pm    Post subject: Reply with quote

oh yea just rememberd if u want a icon for obby search ts voxels on google Very Happy
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Tue Jun 12, 2007 12:42 pm    Post subject: Reply with quote

Eh, please review my map or comment on it if you're going to reply here.

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Tue Jun 12, 2007 5:53 pm    Post subject: Reply with quote

Though shall be reviewd now....

(7/10)
Nice map layout, the small tiberium patches across the map force you to focus on your micro managment and carefully spend your tiberium as there is not too much of it on the map. However, it seemed like the player on the west side had less resources and space (but that maybe just me). Didn't see any triggers so that deducted from the score.
Overall its a good map for a quick match, even though it seems a bit small. Good job.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Tue Jun 12, 2007 7:54 pm    Post subject: Reply with quote

Thanks for a review at last.

Quote:
However, it seemed like the player on the west side had less resources and space (but that maybe just me)

Hmm, the west player had a little more actually, when I calculate. He had 4k more, should fix this. You mean build space? In that case, no I don't see that the west play has a bigger build space. However, the east side of the river is a bit bigger, but that doesn't create any imbalances I think.
I've another map in works, it's soon complete. I hope it will become the best yet.

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Wed Jun 13, 2007 5:10 pm    Post subject: Reply with quote

^ I Confused the sides O.o
in any case, inetersting map for online 1 vs. 1
My friend employed a nastry artilery siege technique Sad

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Jun 13, 2007 7:42 pm    Post subject: Reply with quote

A very nice 2-two player map, Crashking.

Very nice detailing, lighting and atmosphere.

Well done.
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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Wed Jun 13, 2007 8:10 pm    Post subject: Reply with quote

yea its a good map. though like i said at tibweb i felt the AI was too easy even on the hardest level setting. Smile

now if only i could get people to comment on my trivial lands map at both here and tibweb Confused
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Thu Jun 14, 2007 7:43 pm    Post subject: Reply with quote

Thanks Muldrake, I don't think this map deserves a spotlight because of the AI and gameplay. Also reply to Ixith's map.

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Thu Jun 14, 2007 8:35 pm    Post subject: Reply with quote

Nice map there but as Ixith said the ai is too easy, perhaps make the ai harder(than normal) for better battles!
Good detail but no triggers and unfair positioning.
Overall- 6/10.
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Thu Jun 14, 2007 8:47 pm    Post subject: Reply with quote

Unfair posistioning? Please reason all of your comments, I know the AI is hard, but these maps are more for online battles.

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