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ETS 3.30 #0012 & ETS 3.30 MDK
Moderators: Global Moderators, VK
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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Thu May 03, 2007 7:22 pm    Post subject:  ETS 3.30 #0012 & ETS 3.30 MDK
Subject description: released!
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Extended Tiberian Sun #0012 Released!
Changes:
*Some tags names corrected

Also I have finished ETS Help.

Download Extended Tiberian Sun 3.30 Mod Development Kit here:
this for modders.Include ETS 3.30 #0012 installer
Press here

Download Extended Tiberian Sun 3.30 here:
this for users & modders.
Press here

Report about bugs in Bug-Tracker.
select "Project" to ETS and press button "Switch".

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu May 03, 2007 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

cncvk, no one can make use of the features when you deny the tagnames and how tags are set in the inis and how things work, a pissy 1 minute readme could help!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu May 03, 2007 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

The MDK is helpfull, look at that.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Fri May 04, 2007 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb read the MDK

C&CVK I think there is one thing missing in the MDK documentation: UpgradeSW documentation (I know it already so I dont need help with it)

UpgradeType= (ARMOR, CLOAK, SPEED, VETERAN, FIREPOWER)
UpgradeRadius=

and Laughing you created three topics, was it a internet connection Bump/Hickup?

Nice release anyway. Ill have to change TertiaryFileFLH= in my mod now Laughing

And whatsup with these in the MDK, aint these RA2 Rockpatch only:
IsCow=[bool] - determines whether the concerned InfantryType gets special Cow treatment.
IsDesolator=[bool] - determines whether the concerned InfantryType gets special Desolator treatment.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 04, 2007 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice job with the MDK. The only thing I recommend fixing there is the MeteorShower upgrade.

Quote:
Extended Tiberian Sun adds a new Super Weapon, the MeteorShower SW.
It's like the one in Red Alert, it shows the whole map.
Unlike RA, the Super Weapon don't disappear from the Armory Menu, it loads again.
To use it, head to the [SuperWeaponTypes] section and add your own SuperWeapon to the end of the list.


Bad copy and paste from SpySat Wink

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*blackheartstar*
Vehicle Driver


Joined: 28 Feb 2007

PostPosted: Fri May 04, 2007 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
blubb read the MDK

C&CVK I think there is one thing missing in the MDK documentation: UpgradeSW documentation (I know it already so I dont need help with it)

UpgradeType= (ARMOR, CLOAK, SPEED, VETERAN, FIREPOWER)
UpgradeRadius=

And whatsup with these in the MDK, aint these RA2 Rockpatch only:
IsCow=[bool] - determines whether the concerned InfantryType gets special Cow treatment.
IsDesolator=[bool] - determines whether the concerned InfantryType gets special Desolator treatment.


Yes the upgrade super would be a nice thing to have in there.
What does special cow treatment and special desolator treatment do for the unit? Even if its copy paste error from rp Id like to know.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri May 04, 2007 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it's a c/p error. The COW and DESO in RA2/YR get some special treatment from the engine (jonwil didn't know what exactly that special treatment was when he added those tags), and these tags apply the same treatment to the units they are used on. See here.

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*blackheartstar*
Vehicle Driver


Joined: 28 Feb 2007

PostPosted: Fri May 04, 2007 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see. Thank you Smile

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat May 05, 2007 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Money superweapon seems to be broken

EDIT: i'm sorry, works now for me

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat May 05, 2007 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
And whatsup with these in the MDK, aint these RA2 Rockpatch only:
IsCow=[bool] - determines whether the concerned InfantryType gets special Cow treatment.
IsDesolator=[bool] - determines whether the concerned InfantryType gets special Desolator treatment.

yes, this is error - this ported from RP 1.10 MDK.
I will fix in the nearest time.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat May 05, 2007 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

spysat reveals for all players not only for one

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat May 05, 2007 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, I find a lot of errors in ETS 3.30 MDK Sad

Quote:
spysat reveals for all players not only for one

yeah... really. should be fixed.


Doesn't matter now - look here Very Happy

However this bug still there.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat May 05, 2007 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh no...i took 30 minutes to install ETS and it gave me random errors...not enough that i have the whole thing again.....? what the...? remember hyper works on my exe, i think he will run amok....

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun May 06, 2007 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Stop whining about your goddamned hex edited exes, you won't die if you don't have the fancy pantsy rules_mymod.ini instead of plain rules.ini.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun May 06, 2007 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ever heard of comfort?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon May 07, 2007 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK wrote:
yes, I find a lot of errors in ETS 3.30 MDK Sad

Quote:
spysat reveals for all players not only for one

yeah... really. should be fixed.


Doesn't matter now - look here Very Happy

However this bug still there.


Whilst your at it could you fix this for the spy when he enters an enemy radar

I assume its the same logic hence the exact same bug too Razz

This would fix the one and only real bug for the TS spy logic

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