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FS Tiberium Ruins WIP
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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 05, 2007 5:05 pm    Post subject:  FS Tiberium Ruins WIP Reply with quote  Mark this post and the followings unread

Here's a map im working on, its my 1st one so go easy on it Laughing

Heres screenshots, ill upload the map also, its a WIP, but very playable. Suggestions for upgrade?



tr4.jpg
 Description:
A refugee camp
 Filesize:  66.21 KB
 Viewed:  3996 Time(s)

tr4.jpg



trminimap.jpg
 Description:
Minimap
 Filesize:  13.76 KB
 Viewed:  3996 Time(s)

trminimap.jpg



tr3.jpg
 Description:
Tiberium infested area
 Filesize:  85.92 KB
 Viewed:  3996 Time(s)

tr3.jpg



tr2.jpg
 Description:
1st Starting point, yellow light is a structure i built, ignore it. The spotlights are around a civi evac zone. I want to have it possible for civies to evac there, can someone help?
 Filesize:  76.55 KB
 Viewed:  3996 Time(s)

tr2.jpg



TR1.jpg
 Description:
Abandoned City
 Filesize:  79.17 KB
 Viewed:  3996 Time(s)

TR1.jpg



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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 05, 2007 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

2nd post is so that i can post more images, only 5 attachments allowed per post Sad

btw, Tiberian Sun: Terrain Expansion required for map.

UPDATE: Map updated, fixed some lighting and ground textures



tr7.jpg
 Description:
2nd refugee camp
 Filesize:  60.67 KB
 Viewed:  3989 Time(s)

tr7.jpg



tr6.jpg
 Description:
abandoned TW1 base
 Filesize:  30.78 KB
 Viewed:  3989 Time(s)

tr6.jpg



tr5.jpg
 Description:
Fuel anyone?
 Filesize:  32.54 KB
 Viewed:  3989 Time(s)

tr5.jpg



tiberium ruins.mpr
 Description:
WIP map (updated)

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 Filename:  tiberium ruins.mpr
 Filesize:  181.08 KB
 Downloaded:  263 Time(s)


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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 05, 2007 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Images of the fixes i did.



tr11.jpg
 Description:
Update to petrol station
 Filesize:  110.25 KB
 Viewed:  3975 Time(s)

tr11.jpg



tr10.jpg
 Description:
Update to refugee camp 2
 Filesize:  192.33 KB
 Viewed:  3975 Time(s)

tr10.jpg



tr9.jpg
 Description:
Update to refugee camp1
 Filesize:  148.32 KB
 Viewed:  3975 Time(s)

tr9.jpg



tr8.jpg
 Description:
Update to the LZ
 Filesize:  160.99 KB
 Viewed:  3975 Time(s)

tr8.jpg



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 05, 2007 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could have just uploaded them to imageshack then linked them, but anyways... the map is cool, some parts plain, but good indeed Smile

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 05, 2007 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here are pics of another update, responding to TSHyper's feedback. Bottom area isnt so plain anymore Laughing

Civilian town, already being consumed by a vein monster Twisted Evil


I'm not going to tell you whats behind the cliff, but I dont recomend you find out either Razz


New minimap


So does anyone know how i can have the civi's evac via Orca Transport at the evac zone?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jul 05, 2007 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rico wrote:
I'm not going to tell you whats behind the cliff, but I dont recomend you find out either Razz


visceroid rush kekekekekeke

#Tongue

Rico wrote:
So does anyone know how i can have the civi's evac via Orca Transport at the evac zone?


Triggers.

Have the civies flee to the LZ, make 'em disappear as they get to the Orca Transport, have it take off a few moments later + leave the map. Very Happy

_________________

"Banned" RP here

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 05, 2007 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:

Triggers.

Have the civies flee to the LZ, make 'em disappear as they get to the Orca Transport, have it take off a few moments later + leave the map. Very Happy

And I do that how..... Laughing

I know where the triggers are, i just need to know how i tell the civs to do that etc, any tuts I can be pointed to? Smile

btw: this is not a scratch built map, i edited a FS campaign mission to make it. Just making sure people realise this Razz



tiberium ruins.mpr
 Description:
Updated mission

Download
 Filename:  tiberium ruins.mpr
 Filesize:  184.76 KB
 Downloaded:  229 Time(s)


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