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The Screenshot Thread
Moderators: Terror From The Deep Staff, DonutArnold
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Sep 22, 2007 2:05 pm    Post subject:  The Screenshot Thread
Subject description: Warning 56kb-akers!
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This is the topic where I post some random X-Com screenies and etc...



screeny2.PNG
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New font style and etc...
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screeny2.PNG



screeny1.PNG
 Description:
New health bar...
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screeny1.PNG



Last edited by DonutArnold on Fri Feb 22, 2008 7:10 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Sep 22, 2007 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The bar is not healthy...

The Wind Trap looks a bit out of place...

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Last edited by gufu on Sat Sep 22, 2007 6:45 pm; edited 1 time in total

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Sep 22, 2007 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. I think it's a bug causing it to show the second frame from the health points (as you see it should be green but it's orange)

2. Everything's just fine with the Power Plant...

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Sep 22, 2007 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

did you already do the other pips?

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Sep 22, 2007 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, i only changed the health bar and the health point pips...

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sat Sep 22, 2007 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nicely done, the font looks great too.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Sep 22, 2007 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

The healt bar is cool, but fix 'em collor, would you Wink

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Sep 23, 2007 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I will...

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Sep 24, 2007 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

i ment you use raytrace material for model.than make turbine colour darker ,and change your pavement base has brown color as sam as conyard.

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Mon Sep 24, 2007 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
The Wind Trap looks a bit out of place...

Holy_Master wrote:
and change your pavement base has brown color as sam as conyard


Errrm, people, isn't this supposed to be a TC?
I believe the Power Plant is just the only building done yet, and it's not supposed to fit to the Allied scheme...

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Sep 24, 2007 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, pd.

Right now I'm having shitload of exams in high-school, so there'll be no updates untill next week...

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Sep 29, 2007 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right... I promased an update and here it is, a new font!

And I'll give that previous one for a public use... Download it from here!

Enjoy!



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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sat Sep 29, 2007 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should rework the a which looks like an o.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Sep 29, 2007 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Sep 29, 2007 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have to agree with Bonzy Buddy, the a looks too much like an o, just a square one.
The text in your link, the a doesn't look that much like an o.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Feb 22, 2008 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did I mention that I fixed the letter a? I did that very long time ago and it looks just fine (you made me do it! Smile)

Anyway, I've finally put some basic terrain in-game and here's the alpha/beta/whatever version:




PS. Those darker/sharper slopes will be fixed, so DO NOT whine about them! #Tongue

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Feb 22, 2008 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

ooo nice. did you use the smoky shader in max. #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Feb 22, 2008 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I used the sand texture (original 3ds max texture) with some smoke. And I also changed the output colours. #Tongue

EDIT: Done! :p


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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Feb 23, 2008 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude! Mighty awesome terrain. Add some green algae etc. and fix the slopes and voila!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Feb 23, 2008 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW this is very nice! Smile

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Feb 24, 2008 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

As with I said on FS, this rocks a lot #Tongue Now for underwater water...underwater ore, swimming Rhinos, submersible BEs...#Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Feb 25, 2008 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally got the new LAT Pavement finished (it'll be used near Antique buildings):


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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Feb 25, 2008 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mod begins to take shape!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Feb 25, 2008 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, the LAT come out nice then #Tongue

Great stuff Wink

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed Feb 27, 2008 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think they all really rock #Tongue

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Feb 27, 2008 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah. this is for land and not underwater?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Feb 27, 2008 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, that is for submerged buildings (atlantis style stuff) I'm guessing

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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Wed Feb 27, 2008 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's all underwater unless I create some cheesy harbor missions. #Tongue

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 27, 2008 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, no harbour missions! Finish the underwater stuff first and then. Smile

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Mar 02, 2008 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some neutral buildings:


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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Mar 02, 2008 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not too fond of how visible the slopes are.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 02, 2008 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. I like how TFTD is shaping up. I have to agree with Aro about the slopes, though.

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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Mon Mar 03, 2008 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

What? Slopes are too visible or not enough visible?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Mar 03, 2008 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not enough I think...perhaps darken them a bit, you're on the seabed you know #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 03, 2008 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're too visible. The South East slopes look alright though.

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Mar 03, 2008 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

That, and those barrels could use some algae or something on them. They look kinda squished atm.

Very nice pillars though Smile

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Mar 03, 2008 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hope more debris will be available... but having a plane falling down with no destruction around it? :/

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Mar 04, 2008 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It's still WIP #Tongue

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Tue Mar 04, 2008 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Aro on the slopes thing, the edges look a bit sharp, it doesn't look quite right. Other than that though it looks pretty sweet.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Mar 04, 2008 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
They're too visible. The South East slopes look alright though.


I think that South East is not enough visible (and if all of the slopes has the same brightness you won't be able to see a sh!t). I'll make South West slopes a bit darker and South East a bit darker and fix the corners later...

gufu wrote:
I hope more debris will be available... but having a plane falling down with no destruction around it? :/


I will make a new set of debris (including metal, wood and concrete pieces) and make them fly slower. #Tongue
Well the plane has sunken slowly and has landed softly, so it hasn't done any damage to the ground. If you mean loose parts (which has broken loose while crashing with the water) around the plane then I might do something like that for the demo/full version (depends on how much time I could use).

vOi!king ship wrote:
That, and those barrels could use some algae or something on them. They look kinda squished atm.

Very nice pillars though Smile


Barrels are kinda tiny, so extra detail may screw up their appearence. I'll take a look at them when I've enough time to spend for detailing neutral side's stuff. And thanks. Smile

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Oct 11, 2008 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's something new: Aquasuit. It was drawn by HandClaw and later coloured by me. This is my first colouring. #Tongue



BasicArmor_colours3.png
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Oct 11, 2008 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Delicious rubber and plastics. Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Oct 15, 2008 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good Job buddy. I'm glad to see some things are getting done. Smile

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Fri Oct 17, 2008 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs MOAR flipper. Nice to see things are still a going.

PS: What's with all the Team(insert random name here)'s around now? 0.o

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Oct 17, 2008 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Bako'Ikaporamee wrote:
Needs MOAR flipper. Nice to see things are still a going.

PS: What's with all the Team(insert random name here)'s around now? 0.o

The armor and equipment are too heavy to swim with. They simply walk on land.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Oct 29, 2008 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

W00p, here's more:



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Oct 29, 2008 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh hai!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 30, 2008 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Oct 30, 2008 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah yes, the fishbowl I've been waiting for on FS. #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Nov 27, 2008 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's some underwater cliffs (new style!):

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