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Triggers
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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Thu Nov 01, 2007 1:18 am    Post subject:  Triggers Reply with quote  Mark this post and the followings unread

I have set up a trigger that becomes disabled when a bridge is destroyed. Then, when an engineer enters the repair hut, the trigger is supposed to reenable. The trouble is, the trigger will not reenable. It will disable just fine though.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Nov 01, 2007 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Post me up the Event, Action and Trigger main screen for this... And i'll have your answer (This being the enable of course).

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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Thu Nov 01, 2007 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, here you go.

Event
Entered by=Neutral

Action
Reenable Trigger
Clear local (I tried using a local variable, but so far it has not helped any)

If you need more, I can send you the map.



enabling trigger.PNG
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enabling trigger.PNG



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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Sun Nov 04, 2007 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am just giving up on this trigger, so I am posting my map without it. I have tried several workarounds and they just will not work. If you have figured out how to make it work, tell me, and I will edit the map and include it.

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