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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
North Carolina Badlands (2)
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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Sun Nov 04, 2007 1:55 pm    Post subject:   North Carolina Badlands (2) Reply with quote

Here is my next map. I tried using cliffs along the sides of the river, but that did not go so well. The river is a bit wider than in the original, and there is a little more activity going on as well (this is before the area became a Yellow Zone). This map requires the Terrain Expansion (which came in handy while I was working on this).

Credit goes to Jabberwocky aka Gangster for the Terrain Expansion.


SCRN0000.PNG
 Description:
one of the two blue tiberium fields
 Filesize:  290.96 KB
 Viewed:  3976 Time(s)

SCRN0000.PNG



SCRN0001.PNG
 Description:
a civilian town (you can see traces of it in the original)
 Filesize:  296.08 KB
 Viewed:  3976 Time(s)

SCRN0001.PNG



SCRN0002.PNG
 Description:
some traffic on the road
 Filesize:  289.18 KB
 Viewed:  3976 Time(s)

SCRN0002.PNG



SCRN0004.PNG
 Description:
Since there is two major airbases in the region, you can see aircraft flying overhead at times (the Orca fighters would not work properly, so they were deleted).
 Filesize:  275.37 KB
 Viewed:  3976 Time(s)

SCRN0004.PNG



north carolina badlands.mpr
 Description:

Download
 Filename:  north carolina badlands.mpr
 Filesize:  145.92 KB
 Downloaded:  438 Time(s)


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Last edited by Longshanks on Sun Nov 04, 2007 10:17 pm; edited 2 times in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Sun Nov 04, 2007 5:01 pm    Post subject: Reply with quote

Well the map is very flat and undetailed. There's no real lighting to speak of, and the triggers are really too complicated to be practical. You could have just made a normal traffic trigger without trying to go through all sorts of trouble on the bridge repairing.
Regarding the bride repairing, if you had gotten it to work, it wouldn't have done much for your existing traffic have created completely traffic vehicles.

But, practice makes perfect. Keep working at it, you'll get really good Smile

Also be sure to credit Jabberwoky aka Gangster for using his TX in this map.
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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Sun Nov 04, 2007 10:15 pm    Post subject: Reply with quote

Thanks. I usually do not mess with lightposts or lighting values, but I see that I will need to start doing that more. By the way, I thought that I deleted the trigger to resume the traffic.
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