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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
FS Mountain Pass [2] v1.4
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Sep 19, 2006 4:42 am    Post subject:   FS Mountain Pass [2] v1.4 Reply with quote

STORY: Sir, Somewhere in the Rocky Mountains something wierd is happening. Both GDI and Nod used to have ouposts in the area, and spies from both sides say that the ouposts havent checked in in months.. Some hear some manical laughing from time to time.. Something is not right, commander. I am sending you in to investigate. THe possibilty of enemy factions or some rogue of our own may be there as well. Good Luck, Commander.


Requires a Descent PC to run (1 GHz proccessor and 512MB of ram reccomended) due to the amount of trees and other things.. the triggers arent extensive, but they are intersting.


ADVICE: To maximise the fun, dont open it up in final sun to reveal it's secrets!


Enjoy!

My WF Alphalighted.. it's for something Smile


Some scenery Smile



Anyone with screenies from this final version would be appreciated.. just dont reveal any secrets.. so run the shots by me Smile


MountainPass1_4.zip
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 Filename:  MountainPass1_4.zip
 Filesize:  180.28 KB
 Downloaded:  811 Time(s)


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Last edited by daTS on Mon Sep 25, 2006 12:32 am; edited 2 times in total

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Sep 19, 2006 9:45 pm    Post subject: Reply with quote

What, my piccies = useless?

And yes, there is a 'sekret egg'.

I ain't gonna say, but.. one hint: lat writing.
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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Sep 19, 2006 10:51 pm    Post subject: Reply with quote

A very nice map in my opinion, nice size, with a few odd civilian stuff as well as neutral GDI and Nod buildings.

I find it a bit strange how the Chemical Waste Facility is so far away from the Weeds.. and also the weeds are a lot closer to the bottom player than top, which can be considered a bit unbalanced.. but overall.. very nice.

I have yet to try it ingame, but I'm sure I'd enjoy playing it.

Oh.. and.. very nice use of triggers.. only 1 real trigger event, but I have to say.. thats a brilliant idea.. #Tongue Very crafty.
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Sep 20, 2006 3:23 am    Post subject: Reply with quote

Now with all new Screenshots!



More purdy waterfalls



Some stuff GDI left behind..



Hey! There used to be a building on that street corner near the Blue Tiberium *gets pulverized by a billion Ion Particles* oh... That explains it.



Ghost town?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Sep 22, 2006 2:12 am    Post subject: Reply with quote

UPDATE!


v1.1 Released. updated lighting and a few misc. things.


MountainPass v1_1.zip
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 Filename:  MountainPass v1_1.zip
 Filesize:  179.04 KB
 Downloaded:  622 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Fri Sep 22, 2006 3:05 pm    Post subject: Reply with quote

Ontopic: nice map, looks like simple fun.

Offtopic: any new goodies in TS:TX, Anthony?
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Sep 25, 2006 12:33 am    Post subject: Reply with quote

*bump*


New Update.. Version 1.4 released!
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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sun Dec 04, 2011 5:54 pm    Post subject: Reply with quote

An other good designed map, with accidented terrain and capturable building very usefull. Pleasant.

I noticed that the reveal all triggers works only for the GDI. The trigger should set for "Neutral" Player...

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