Posted: Tue Nov 20, 2007 2:29 pm Post subject:
FS Eternal War (2)
Here is the finished map. This area has been fought over many times by GDI and Nod. These battles have destroyed much of the civilian town in the center. As a result, the civilians who still live in the area panic whenever they detect either faction setting up a new base in the area. The battles in the area have also used up much of the surface Tiberium in the region. However, some Tiberium was discovered underground. Those locations were excavated to allow access to the Tiberium.
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the old GDI base in the region
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part of the town that has managed to survive intact throughout the battles
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since this road is no longer in use, grass and trees have started to grow over the top of it.
I Don't think it looks that bad to be perfectly honest... There are many little LAT Bugs, and i see cliff errors too. But as i said, it's really not that bad considering it's a first map... Am i right?
Anyway, i can't download it cause i'm on the laptop, which has no FinalSun or Tiberian Sun. So yeah, can't give you a full review. Nice Job for a first, though. QUICK_EDIT
Yeah, it is a first map. I posted an earlier version of it in the Mapping Discussion. Where are the cliff errors though? I looked at all of the cliffs with Marble Madness, and it did not show anything wrong. _________________ Steel Talons Commander QUICK_EDIT
The cliff errors are fixed. It gave me an IE a few times while I was working on it. However, it stopped when I deleted the reveal map trigger I was using. Then the map worked fine when I put that trigger back in. I will try the map again and see if it gives me an error too.
By the way, the map should not be that flat or undetailed. I made sure of it before I posted it. _________________ Steel Talons Commander QUICK_EDIT
Very funny. The problem happened when the computer player had the same house as I did. The problem should now be fixed. _________________ Steel Talons Commander QUICK_EDIT
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