Posted: Sat Dec 15, 2007 9:21 am Post subject:
Problematic map
Subject description: A VERY problematic map...
I've been making this single-player map for a few days now, but it keeps getting errors and bugs all the time. I have "remade" it once, or in other words, made a fresh layout-only copy out of it.
The problem is, that NONE of the triggers in the map work properly. For example, there are two reinforcements triggers at the start for the player. One spawns an APC that brings in infantry, and the other spawns a pair of Titans. Well, the problem is, that the units should come from a tunnel in the north-west. They don't. They appear at the west-edge of the map. What's even worse is, that for no apparent reason, the trigger that spawns the Titans keep spawning the Titans again and again and again, and I think you can guess the outcome...
Second example is that a trigger that should move the camera to a selected waypoint locks the camera into the position it was before the trigger was activated, and you cannot move it, no matter what you do. Also, it fails to display a text message.
I have checked the triggers, task forces, scripts and teams many times, and I can't find problems in them. My conclusion is that since it's a map for a mod, the problems are caused by ini editing. Possible? You tell me, I've only edited rules, art, tutorial and _battle.inis.
Btw, I've removed mod-exclusive content from the map, but it still doesn't work properly!
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Dec 15, 2007 12:17 pm Post subject:
I will take a look at it for ya
EDIT: I've looked at your map, and I have 2 things that may be wrong:
1: The trigger that spawns the reinforcements may have a wrong action. I suggest using action 80 (reinforce team at specific waypoint). Also, you may need to put waypoint 8 a bit further out of the tunnel.
2: To stop the repeating Titan bug, add action 54 (disable trigger) to the Titan reinforce trigger, to disable it's own trigger after activation. QUICK_EDIT
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