Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:27 am
All times are UTC + 0
What would you like to see next for NCM?
Moderators: Triforce
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Jan 05, 2008 1:23 am    Post subject:  What would you like to see next for NCM? Reply with quote  Mark this post and the followings unread

It's a new year, and new chances for me to improve NCM. However, I have been working solo on NCM, so my opinion of how it plays and looks is limited.

Thats why I want all of you to post your own opinions and thoughts when you played NCM, good, bad, or bland, so I can make this the best Mod I can.

Triforce

Fire away!

_________________
The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!!

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account AIM Address
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Jan 05, 2008 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. Smile

One thing I noticed was how the NCM structures were such high quality, and yet there was a sense that they didn't fit in. Perhaps this can be countered with the addition of terrain replacements, which would give it a new feel overall. This would however make it difficult for all the other structures and terrain objects to fit in, so perhaps it is easier to just add more gritty detail to the NCM structures, I recall them being very clean in comparison to the surroundings.

I thought the new fonas were awesome, so maybe you could also add new mutated terrain/cliffs/objects to further compliment the trend. Your fonas already give the impression of a mutated world, and to add even more would really set an impressive mood.

Also, perhaps it was just me, or I missed something in the readme, but now and again (especially in skirmish) I would manage to get IEs. Usually it occur just when I would click a unit, rather random, and cause wise hard to discern perhaps. I can share an except next time it happens.

Edit: Ah, this one should be fine to check over:



except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  20.75 KB
 Downloaded:  400 Time(s)


Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jan 05, 2008 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Erg, all i know is that it is BuildingClass...

Back to top
View user's profile Send private message
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Jan 06, 2008 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I think I was playing as TDNod when that happened.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1347s ][ Queries: 13 (0.0080s) ][ Debug on ]