to repair visitors: delete any ai triggers that don't end with -G.
Make sure you have only 2 waypoints... remove them in finalsun.
to repair dammed: first restore all the buildings you commented out in the ini, then load it in finalsun, and delete all triggers etc... that don't end with -G. then save as .mpr map QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon May 19, 2003 7:33 pm Post subject:
SMIFFGIG, I know there is no clear rules posted in this forum yet. (It's still being organized), but could I ask you something? Create one topic per map. And if you have a broken map, post them in the TS: Barracks. When it's fixed, post them here . _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
I took a look at them and they loaded fine (ingame). I'm ingame and it's all workign fine but when i go to look around the map it crashes and i return to my desktop. And i got to restart my computer to run TS again. This happened to one of my maps before and the problem was that there was tiberium on slanted ground, when i removed the tiberium from the slanted ground it worked. But i don't know if thats the same problem on your map. QUICK_EDIT
Yes, the problem is the tiberium. Although tiberium can be on slopes, it's only when it spreads there naturally. you can't correctly place it there in FinalSun. This problem is with any overlay I think. It will cause a very hard crash. QUICK_EDIT
I've repaired your map DAMMED and also added some nice stuff... now it's a Firestorm map, however. It's also for four players... I'll upload it soon... i'm at school now.
btw, DAMMED is just this GDI mission were you had to destroy vega's dam... and visitors is just the Nod mission Salvage Operation. QUICK_EDIT
Well i only did Dammed... not Visitors that one is way too huge and most likely very slow... and it would take ages to make it good looking. But I'll now upload Dammed to the Map Forum... QUICK_EDIT
beh, Visitors is stupid. It's just this Nod mission, Salvage Operation... it's way too huge for Skirmish, as it only allows for a few players. But I'll see what i can do with it. But i need to make it a FS map...with crystal and blue mold lat tiles to make it look nice. It will require FS though... you can use the map if you'd like, but i'll also use it in my mod. QUICK_EDIT
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