Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 5:52 pm
All times are UTC + 0
3rd side in Tiberian Sun - again
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Eqx
Soldier


Joined: 04 Jul 2003
Location: Hyperspace

PostPosted: Fri Jul 04, 2003 6:51 pm    Post subject:  3rd side in Tiberian Sun - again Reply with quote  Mark this post and the followings unread

I've checked the topics about this stuff on the board, but I still have problems. The game doesn't crash, it's cool! BUT, I deploy the MCV and I can't build. I see the icon but it's dark, like Mammoth MkII's when you already built one and the build limit is one. OK, let's set the unit count to full. If I'm lucky, I get 2 MCVs (only happened once - but that time I got 3), so I can build my structures and units.
The question is:
How can I fix this?

_________________
Fire walk with Me...

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 04, 2003 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Owner=Civilian,YourNewSide

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri Jul 04, 2003 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea weird but you cant have Owner=YourSide....

Also i actually create a dummy side for it to work... but that was what MHR(long time legendary modder of IceStorm) told me...

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jul 04, 2003 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Icestorm's launcher never worked for me Crying or Very sad

Back to top
View user's profile Send private message Visit poster's website Skype Account
Eqx
Soldier


Joined: 04 Jul 2003
Location: Hyperspace

PostPosted: Fri Jul 04, 2003 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Owner=Civilian,YourNewSide


Owner=MyNewSide,Special
I have this, but I'll try your solution, hope it works.

_________________
Fire walk with Me...

Back to top
View user's profile Send private message
FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri Jul 04, 2003 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh that... i'm not in charge of #Tongue during those days i was only the Ideas/INI Guy Smile

I have no idea who create the launcer..

just so we stay in Topic...Eqx, just post in here if you're having more problems, i'm sure Banshee will gladly help

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
Eqx
Soldier


Joined: 04 Jul 2003
Location: Hyperspace

PostPosted: Fri Jul 04, 2003 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried it, didn't work. Same thing: can't build the power plant. I've tried every solution I found on the web, but nothing helped.
I attach my rules.ini and also the art.ini needed too. If anybody has time to check it or something I would really aprecheate (maybe wrong spelling, sorry I'm hungarian) it.



rules.ini
 Description:

Download
 Filename:  rules.ini
 Filesize:  239.55 KB
 Downloaded:  135 Time(s)


art.ini
 Description:

Download
 Filename:  art.ini
 Filesize:  84.84 KB
 Downloaded:  148 Time(s)


_________________
Fire walk with Me...

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 05, 2003 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Your new side must have a new MCV with a new Construction Yard.

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Eqx
Soldier


Joined: 04 Jul 2003
Location: Hyperspace

PostPosted: Sat Jul 05, 2003 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

My new side HAS it's own construction yard and MCV.
ELFMCV=New MCV
ELFCNST=New Construction Yard

_________________
Fire walk with Me...

Back to top
View user's profile Send private message
One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sat Jul 05, 2003 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Change the prerequisite on the Power Plant to ELFCNST instead of GACNST, now you should be able to build everything. For now at least you have to put up with multiple MCVs as there is a solution but its staying between a select few (which doesn't include me unfortunately)

Back to top
View user's profile Send private message Send e-mail Skype Account
Eqx
Soldier


Joined: 04 Jul 2003
Location: Hyperspace

PostPosted: Sat Jul 05, 2003 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it's working now. My only problem that I need to deploy a standard MCV and my new MCV. So I need both construction yards to be able to build my stuff.
Anybody knows a method so I need only one MCV?
I changed few things, it worked with one MCV but in that case the enemy wasn't deploying it's MCV so no reason to play in that way.

_________________
Fire walk with Me...

Back to top
View user's profile Send private message
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jul 05, 2003 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe try owner=nod,elf to your elf powerplant

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 05, 2003 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eqx wrote:
Well, it's working now. My only problem that I need to deploy a standard MCV and my new MCV. So I need both construction yards to be able to build my stuff.
Anybody knows a method so I need only one MCV?
I changed few things, it worked with one MCV but in that case the enemy wasn't deploying it's MCV so no reason to play in that way.


This method exists, but it's not revealed...

Back to top
View user's profile Send private message Visit poster's website Skype Account
FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat Jul 05, 2003 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your problem is you're getting one of your MCV's and one of the other guy's... And sometimes just the other guy's, and sometimes just a bunch of yours.

What I reccomend doing is changing the codename of the MCV to something like [GAMCV]... The reason is, the game looks at the name MCV and says, "That unit needs to go to all sides at the beginning of the game, and only one of it" If you change the name of it, it'll only appear for the side that owns it. However, it will also result in some AI bugs that you'll have to fix, and I've never tested that. You'll have to make sure each of the AI sides (GDI and Nod) know which unit is the MCV to deploy. This shouldn't re-instate the bug we were trying to fix in the first place though... I think the MCV is defined in the .exe anyways.

Anyhow, have fun testing... Banshee apparently knows some great way to put new sides in the game without bugs, or at least with very few bugs... but he refuses to tell us until the release of his mod... ~_~

_________________
Over and out,
~FinalMoon

Back to top
View user's profile Send private message Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jul 05, 2003 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

FM you can delete your own posts (using the [x] button on the right)...

The best way is to make one mcv for EVERY side. then give it techlevel=1 and AllowedToStartInMultiplayer=yes, then disable this same tag for EVERY other unit. The Nod mcv however, should deploy in GACNST. that means gdi and nod still have the same construction yards. it's necessary, otherwise the ai doesn't deploy it.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Guest





PostPosted: Sat Jul 05, 2003 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
FM you can delete your own posts (using the [x] button on the right)...


not on this forum, since it's the modding part forum

Back to top
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1751s ][ Queries: 13 (0.0102s) ][ Debug on ]