Is it possible to have tiberium harvesting infantry? if so i have an idea for TS:HS for the mission _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
If the Slave from the Yuri's Revenge slave miner is anything to go by then its possible, it depends whether it has any specific code that's unique to RA2 or not though, I'll look into it... QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Wed Jul 09, 2003 11:09 pm Post subject:
thanks OOAK _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
[SlaveSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Shovel=116,6,6
FireUp=164,8,8
Carry=228,6,6
Cheer=276,8,0,E
Prone=0,1,1;can't crawl, but need listing for spy
Down=0,1,1
Crawl=8,6,6
Up=0,1,1
FireProne=164,8,8
Paradrop=0,1,1
Panic=8,6,6
They are the harvesting, and carrying ore back to refinery tags used by the slaves, so no its not possible TS as these tags dont exist, or at least it might work, but there is no way to define animations for it. QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Thu Jul 10, 2003 12:10 am Post subject:
well i'm not so as much worried about the animations for it _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
As Far As I know?? lol.. i guess... well anyway i think if you give the Harversting infantry the Harvester=yes tag, the infantry might end up coming out of the War Factory, that's my theory on it since the Harvester=yes is a Vehicle tag.... _________________ ::TSR Home-Grown Vxl Maker::
If harvester=yes is a vehicle tag then it wont work on an infantry unit, only a vehicle unit, so unless you made the infantry a vehicle, buildable from the warfactory its unlikely it will work. QUICK_EDIT
lol.. yeah true so basically, tiberium harvesting infantry in TS is impossible unless i'm missing some codes or something _________________ ::TSR Home-Grown Vxl Maker::
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Fri Jul 11, 2003 12:18 pm Post subject:
thats what i was thinking of last night, i have another idea that has to do with the mech but its going to be a special thing that only a few will know of _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
yes banshee i understand what you mean, but i really do remember something of a human harvesting tiberium and bringing it to a refinery that looked like the old nod temple... i'll search for it. QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Fri Jul 11, 2003 10:44 pm Post subject:
*digs into DvD's computer with him to find it, cause he's eager to see how strange the coding would be* _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Fri Jul 11, 2003 11:35 pm Post subject:
*scratches his head with his tail, wondering if that would improve a lot of his stuff, then tacks it on to all of his units and viola mod is made in moments time without hastle or worry, and it works. wakes up from his daydreaming and finds that his tail is stuck in his head cause he fell asleep at the keys* _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
well i searched, and i didn't find it... i found this stupid harvester that indeed brought it's cargo to an old nod temple... but, it's image was SMECH
AAARRRGHHH!! sorry guys. i guess to only way is to make it a mech with some difficult art.ini coding QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Sat Jul 12, 2003 4:41 pm Post subject:
Re: Tiberium Harvesting Infantry?
Venom wrote:
Is it possible to have tiberium harvesting infantry? if so i have an idea for TS:HS for the mission
I wonder why these units are coming to mind. The Wolverien, Titen, Hunterseeker, Juggernaut, Limpit Drones, and the Reaper. I wonder who else can relise what I'm thinking. QUICK_EDIT
yeah they all use shp.. with some good art.ini coding it should be possible to make it move just like a human (emulating the infantry sequence that normal infantry have) QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Sat Jul 12, 2003 9:15 pm Post subject:
yeah i see where your going with it, just change like the wolverine image into the image of a human and make the size like normal infantry, now that would work, correct? or am i off? _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
just make a clone of wolverine, give it image = civ2 or whatever, then see what happens... then, compare the art.ini settings of SMECH with those of infantry... also look inside the SHP's to see what frames you should use for what action. (for example set walkingframes= QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Mon Jul 14, 2003 3:58 pm Post subject:
ahhh, much simplier way. i for some odd reason go about things the hard way. that i shall try _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Tue Jul 15, 2003 12:15 am Post subject:
I think if you just clone a Infrantry type like E1 then give it a docking stucture. so, all though i haven't done too much INI editing, I think you could do this
; Tiberium soldier
[ET1]
Name=Tiberian Infantry
Category=SUPPORT
Storage=7
Prerequisite=BARRACKS
CrushSound=SQUISH6
Strength=125
Fearless=yes Dock=PROC Harvester=yes
Pip=green
Armor=none
TechLevel=1
Sight=5
Speed=5
Owner=GDI,Nod
Cost=600
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes
That might work, buy you probably already tried that, so good luck
OUT _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Tue Jul 15, 2003 1:26 am Post subject:
is that a copy of the little mech? i don't think it can be done with infantry as the movement zone can it? need the Image= line for starters. theres other things, that i recognize but its not coming to my mind. theres something about it that isn't right _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Tue Jul 15, 2003 5:07 am Post subject:
I started with a clone of E1 (light infantry) and I simply added what I thought was necessary.
OH and I think I know exactly what isn't right!!! I came up with them.
so have fun and good luck
OUT _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
This won't work, cause harvester= storage= dock= are al vehicle tags. the game won't even read them when they're using in an infantry entry. again, the only way is to make a vehicle that looks and moves like infantry. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Wed Jul 16, 2003 4:25 am Post subject:
Righto! _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
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