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Dark waters- A little 1v1 map
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Gwandi110
Vehicle Driver


Joined: 04 May 2008

PostPosted: Wed Apr 15, 2009 4:34 pm    Post subject:  Dark waters- A little 1v1 map
Subject description: Need feedback/ideas
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While working on my 3v3 map I decided to work on a small 1v1 map to get more familiar with the worldbuilder. I still need to place a lot of objects (like trees), do textures and add scripts (if I learn how to ^^)

anyway I made some screenshots:



1v1_map_WIP_4.PNG
 Description:
Both starting locations zoomed out:
 Filesize:  1.61 MB
 Viewed:  6729 Time(s)

1v1_map_WIP_4.PNG



1v1_map_WIP_3.PNG
 Description:
Overview of the map:
 Filesize:  1.38 MB
 Viewed:  6729 Time(s)

1v1_map_WIP_3.PNG



1v1_map_WIP_2.PNG
 Description:
The other starting position:
 Filesize:  1.72 MB
 Viewed:  6729 Time(s)

1v1_map_WIP_2.PNG



1v1_map_WIP_1.PNG
 Description:
One starting position:
 Filesize:  1.67 MB
 Viewed:  6729 Time(s)

1v1_map_WIP_1.PNG



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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Thu Apr 16, 2009 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The starting areas seem to be a bit boxy and the textures change abruptly and the ramp texture is random. You've made good use of the cliff objects, but everything else could use improvement.

Anyway like you said it's not done yet.

PS: Why are there MCVs on the map?

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Gwandi110
Vehicle Driver


Joined: 04 May 2008

PostPosted: Fri Apr 17, 2009 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Boogiewoo0 wrote:
The starting areas seem to be a bit boxy and the textures change abruptly and the ramp texture is random. You've made good use of the cliff objects, but everything else could use improvement.

Anyway like you said it's not done yet.

PS: Why are there MCVs on the map?


Yeah I still need to find a better texture for those ramps Confused

and those MCVs are there to test the different factions at the same time, they will be deleted when I release the map so don't worry Wink

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