Posted: Wed Oct 14, 2009 8:47 am Post subject:
Southern GDI HQ (SP-Map)
Subject description: My first map - WIP
ATM I am working on this map. The general idea was to have a GDI base under siege by two Nod bases. You play GDI, Nod is AI.
The map has a train system with three stations where the train stops. It is possible to store units inside. There is also a replacement train if the first one gets destroyed.
There are two Nod bases and a small GDI outpost that was captured by Nod.
While working on it, I got a bit carried away and made the GDI base bigger and bigger, and now it is freakin huge and I fear that the scenario is much too easy.
I could raise the difficulty artificially by giving Nod a endless Firestorm defense, or script attacks by Nod. The other option is to switch and let GDI be controlled by the AI while the player controlls Nod. I will think this over.
Anyway, what do you think ?
Current Minimap.png
Description:
The current minimap. As you can see, the GDI base is huge
Just an idea:
1. You stay GDI, AI stays Nod.
2. Make the GDI base smaller, not by removing buildings but by placing them closer together. There's enough room.
3. Give Nod a superweapon with timer, and your (optional) objective is to disable it in time. The smaller, more compact GDI base will act as a weak point here. QUICK_EDIT
point 2 makes things easier, let it big and as it is, the way the buildings are placed it's harder to control once nod made a breach through the gdi defenses, make AI more agressive and give them orders to attack more than 1 side of the base. _________________ Hydraw Art on Facebook QUICK_EDIT
Actually, thats a great idea ! simultaneous attacks from different sides are much harder to repel in a big base, because you have to spread your troups. I think I will go with the "scripted attacks" option, then.
What do you think of the map in general ? It is my first one, so I am not really sure if I'm on the right track. Where do you think should I improve it ? QUICK_EDIT
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