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RUSH (2)
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Jorge
Civilian


Joined: 20 Dec 2010

PostPosted: Fri Dec 24, 2010 5:37 am    Post subject:  RUSH (2) Reply with quote  Mark this post and the followings unread

Im guessing not to many people care for TS maps anymore but i made a map after so long! Seems a little to small tho.. anyways whoever wants to check it out can.[/i]



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Dec 24, 2010 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, but the Tiberium patches have a tad too bright lighting. And as you can see, the bridge repair huts (and other buildings that use unitem/-sno palette) appear brighter than their surrounding. When you edit a map's lighting, try to keep the Red, Green and Blue values close to 1.0 or this will happen.

I also spot a few errors with the cliffs.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Dec 24, 2010 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Has a very classical look. Nice!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Dec 24, 2010 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, your map fits in perfectly with those of Tiberian Sun's standard maps so good job with keeping the classic look (if that's what you was aiming for). I always have something to complain about though, but I'm mostly just going to emphasize on what Crimsonum said:

- The green lighting around the Tiberium fields is far too bright, they could do with some general tweaking and down-toning.
- There are many cliff errors that can be seen in the pictures alone, follow this tutorial for how to place cliffs correctly.
- The detailing level is quite good, not over the top and not too little detailing, but the map would still benefit from some more bits here and there. Try to avoid repeating the same water tiles and cliffs over and over again as it becomes an eye-sore if you see the specific tile too often, especially if you place several right next to each other. Also, where you can, avoid creating straight-edge slopes, blocky slope areas are an eye-sore.
- The overall lighting is decent, but try to keep the RGB values as close to 1.0 as you can otherwise UnitTem.pal and UnitSno.pal will become luminous.
- Make sure you edit the Map Border values under the Edit menu for the bottom half of the map. The last two digits in the section are for the bottom of the map, I always decrease those two digits by 4 so I know which part of the map gets cut off in-game. If those white parts still exceed the map borders, keep decreasing the number until the blue border passes them, and you wont have any errors in-game.
- There is a shore error underneath one of the bridges.
- Try to avoid placing Tiberium right next to or on top of grass, otherwise Crash will fart bullets (Inside joke, not really a point you have to follow).

Overall though, a good classic-looking map. Keep it up. As for people caring about Tiberian Sun maps, you would be surprised. I don't even play Vanilla Tiberian Sun anymore, but even I enjoy seeing a new map being made once in a while.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Dec 24, 2010 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like it's a remake of a TS SP map or something. I'm most likely wrong, so take it as a compliment then Smile

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Jorge
Civilian


Joined: 20 Dec 2010

PostPosted: Fri Dec 24, 2010 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

ty ya i didnt tweak it to much and its been to long to remember what to look for but thanks for the tips.

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Tue Dec 28, 2010 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good work with this map. I love to see TS maps being made.

Last edited by PePsiCola on Sun Apr 22, 2012 3:34 am; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 28, 2010 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

agreed with the others, the style resembles original maps in TS

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