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FS Agenor Swamp (3)
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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Wed Jan 04, 2012 9:27 pm    Post subject:  FS Agenor Swamp (3) Reply with quote  Mark this post and the followings unread

My first map creation for C&C2 !

It's a 3 players map, wich needs FireStorm, and with huge swamp for almorst part of the map.

There are some old capturable structures arround the middle, take them will give some bonuses like reveal all, power, new buildable units...



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Last edited by superdjidane on Wed Jan 04, 2012 9:49 pm; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 04, 2012 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

What you want to do is aim for a natural terrain feeling; Unless you're making a city with roads etc, you want to avoid things that look squared off and tidy. It's also good to avoid flat terrain, but it's not completely unacceptable.

As far as the layout of the map, for as simple as it was to make I actually like it; It's pretty unique. Reminds me of the dead marshes.
I don't recall seeing a map that featured water used as a maze to get to the enemy.. Multiple ways to get there, multiple ways for people to have to accommodate for as they plan out their defense. Not to mention, that it gives hover units a chance to shine, like the ol' HMLRS or even limpets.

I'll go as far as to say, the next map I make I'll probably make my own version of this kind of layout

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 04, 2012 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
As far as the layout of the map, for as simple as it was to make I actually like it; It's pretty unique. Reminds me of the dead marshes.
I don't recall seeing a map that featured water used as a maze to get to the enemy..


Not for vanilla TS, no. Still, this map only has the default lighting, and a lot of straight shores. Barely any LAT from the looks of it, and square Tiberium fields. A lot needs to be done to make it decent, but it's a start.

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