Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Jan 05, 2012 8:10 pm Post subject:
Like your other maps you posted today, it looks a lot like you took a map generated my RMG and added some stuff to it. I suggest you create from scratch, as RMG maps are rather recognizable QUICK_EDIT
I too had that thought a bit...but i agree with crim too.
Then a dreadful thought crossed my mind. These maps remind me a lot of the ones that C93 was posting except slightly better and no advertising of a POS mod. lol Which if by chance it is C93 then well...at least he's improved!
On a on-topic note (and this concerns all your maps cause i'm too lazy to post in each one)
The first things I'll note, based on just what i see in each topic, is that the basic layout ideas aren't bad at all. However, You do need to work on the blockyness of it all. Then put a bit more time into balancing each player out on their start locations pros and cons and then the area outside of that.
Also your invis light post lighting could use some touching up. Particularly the red around the Nod Pyramid.
We'll get into more detail on what could be worked on as you work on more maps and incorporate the new things you learn in those. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
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