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FS Train-Train Quotidien (2-4)
Moderators: Global Moderators, Tiberian Sun Moderators
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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Thu Jan 05, 2012 7:38 pm    Post subject:  FS Train-Train Quotidien (2-4) Reply with quote  Mark this post and the followings unread

An other temperate map wich needs Firetorm to work. Som little towns, and a workin train circuit. And some insteresting structures to capture.



mini train-train.PNG
 Description:
The radar sight...
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mini train-train.PNG



Train-Train.PNG
 Description:
Isn't that interresting ?
 Filesize:  960.28 KB
 Viewed:  35327 Time(s)

Train-Train.PNG



Train-train.mpr
 Description:
You should try this one...

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 Filename:  Train-train.mpr
 Filesize:  224.78 KB
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jan 05, 2012 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like your other maps you posted today, it looks a lot like you took a map generated my RMG and added some stuff to it. I suggest you create from scratch, as RMG maps are rather recognizable Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jan 05, 2012 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had the same thought, but RMG doesn't create any of the obvious cliff errors seen here.

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Thu Jan 05, 2012 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I too had that thought a bit...but i agree with crim too.

Then a dreadful thought crossed my mind. These maps remind me a lot of the ones that C93 was posting except slightly better and no advertising of a POS mod. lol Which if by chance it is C93 then well...at least he's improved!

On a on-topic note (and this concerns all your maps cause i'm too lazy to post in each one)

The first things I'll note, based on just what i see in each topic, is that the basic layout ideas aren't bad at all. However, You do need to work on the blockyness of it all. Then put a bit more time into balancing each player out on their start locations pros and cons and then the area outside of that.
Also your invis light post lighting could use some touching up. Particularly the red around the Nod Pyramid.

We'll get into more detail on what could be worked on as you work on more maps and incorporate the new things you learn in those.

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Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

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