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Extra hard Ai Challenge series
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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Thu Aug 30, 2012 4:28 am    Post subject:  Extra hard Ai Challenge series Reply with quote  Mark this post and the followings unread

Starting a series of challenge maps. Here's the first in the series, let me know what you guys think. In the first map you must play against all brutals with one brutal on your side starting beside you.



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Last edited by trevor_madge on Mon Sep 03, 2012 11:54 pm; edited 1 time in total

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Mon Sep 03, 2012 11:53 pm    Post subject: Secret Base Reply with quote  Mark this post and the followings unread

Here's the second challenge map in my series. In this map you must play against all brutals and you must start in position 1.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 04, 2012 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can hardly call this 'Extra Hard AI Challenge' maps. It's just you vs 6/7 Brutal AI's. If you scripted the map to attack you with loads of stuff in a smart way, then it would be a challenge (and much more interesting then an unbalanced Skirmish map) Wink

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Sep 04, 2012 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Say, does this map require TX? I see square cliffs in the first map, RA2 nor YR have these.
Those paved cliffs, the frontal corners can only be diagonal.

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/ppm/'s stupidity

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Tue Sep 04, 2012 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The maps are scripted with extra hard ai. They do smarter and larger attacks and they have much more defences. Also the maps have hazards to make them more challenging, check them out before you say they are just unbalanced skirmish maps!


p.s The cliffs are all stock.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Sep 04, 2012 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Say, does this map require TX? I see square cliffs in the first map, RA2 nor YR have these.
Those paved cliffs, the frontal corners can only be diagonal.


Do your homework first. Those are urban stock cliffs. Wink

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The enemy shall be injected with toxic poison - Venom

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Sep 04, 2012 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Sep 04, 2012 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Nope


YEP!

RP wrote:
Who's got to do his homework?


You do, Razz



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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Tue Sep 04, 2012 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol k this isnt an argument about cliffs, Cranium is right just play the maps they will get harder and harder!

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Sep 04, 2012 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium, I really hope you see that those are 2 different cliffs.
And the actual corner that is displayed in the normal view I interpreted as an actual cliff you can place by selecting one.

@trevor_madge, it seems you have some errors in the corners of your cliffs, press Ctrl-F to see what I mean, you can see the tile behind the cliff because you didn't lift a tile.

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Wed Sep 05, 2012 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

noted i will fix the tops of the cliffs, that doesn't really effect the game play though. Anyone try these yet? are they too easy?

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