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Multiplayer Picking up Crate Trigger
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 21, 2013 7:27 am    Post subject:  Multiplayer Picking up Crate Trigger Reply with quote  Mark this post and the followings unread

Is there any way to fire a trigger when a certain powerup crate is picked up in multiplayer?

Using a CellTrigger on the same cell as the crate doesn't works.
-the Event "1 Entered by" only accepts a certain house, but not a "by any". When using Entered by GDI and a Nod player enters the cell, you get an IE.

Attaching a trigger on a crate is not possible, as it is an Overlay. Only buildingtypes can have triggers attached for things like "Destroyed by Anything"



Except EnteredByWrongHouse.txt
 Description:
for Hyper. IE when Nod player entered a celltrigger which has Entered By GDI set.
-done in DTA (not sure if that changes offsets)

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 Filename:  Except EnteredByWrongHouse.txt
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue May 21, 2013 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Put -1 into the "Entered by" trigger condition, that translates to "any".

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 21, 2013 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

ah yes, just found that out too.
Was already about to edit my post, but your reply was faster.
Thanks anyway. Smile



CellTriggerByAnyHouse.png
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CellTriggerByAnyHouse.png



_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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