Posted: Tue May 21, 2013 7:27 am Post subject:
Multiplayer Picking up Crate Trigger
Is there any way to fire a trigger when a certain powerup crate is picked up in multiplayer?
Using a CellTrigger on the same cell as the crate doesn't works.
-the Event "1 Entered by" only accepts a certain house, but not a "by any". When using Entered by GDI and a Nod player enters the cell, you get an IE.
Attaching a trigger on a crate is not possible, as it is an Overlay. Only buildingtypes can have triggers attached for things like "Destroyed by Anything"
Except EnteredByWrongHouse.txt
Description:
for Hyper. IE when Nod player entered a celltrigger which has Entered By GDI set. -done in DTA (not sure if that changes offsets)
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