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Component Tower
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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Sat May 25, 2013 11:06 pm    Post subject:  Component Tower Reply with quote  Mark this post and the followings unread

For a private single player map i want a gdi base to build up. but the component tower is not working. if i use the turret only for a base node, the ai doesnt build it. if i use the tower with addon, the tower only appears

edit: found the solution

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat May 25, 2013 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you tell me what the solution is? I would like to know this myself for structures with upgrades.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Sat May 25, 2013 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

i placed the tower and next to it the upgrade. then i deleted the tower and made it to a node, then the same with the upgrade

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat May 25, 2013 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

So what you did was the following:

- Place component tower (without upgrade)
- 1 cell next to it you placed the upgrade you wanted to use
- Then create node (auto delete structure) for the component tower
- Then create node (auto delete structure) for the upgrade

Because when I move the upgrade on top of the tower node, then try to create a node (auto delete structure), it says 'You cannot place a node on another node'

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Sat May 25, 2013 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

exactly.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat May 25, 2013 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm stunned.
Could you send me the map? I'm not into modding TS, but the upgrades still work partially in YR. I'd like to see with my own eyes.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Sun May 26, 2013 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll give you the map I tested it on



gdi1a.map
 Description:
Test Map

Download
 Filename:  gdi1a.map
 Filesize:  38.51 KB
 Downloaded:  49 Time(s)


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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun May 26, 2013 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice feature!

There's one flaw though.
Keep in mind the node list is read from 0 every time a structure has to be placed.

Let's say you have 3 power plants, and want to apply 1 upgrade to each. You can't.

When the game finds GAPOWRUP, it will look through the list starting from 0, and at the first occasion it finds GAPOWR, it will apply it there.
So, 2 of the 3 GAPOWRUP nodes will be placed on Power plant 1, the third on Power plant 2.

Node list example:
Code:
000=GAPOWR,X,Y
001=GAPOWRUP,X+1,Y+1
...=Lots of other structures
031=GAPOWR,X+20,Y+10
032=GAPOWRUP,X+21,Y+11
...=Lots again...
055=GAPOWR,X+25,Y+15
056=GAPOWR,X+35,Y+18
057=GAPOWRUP,X+35,Y+19
058=GAPOWRUP,X+35,Y+20


Mind the silly X+, Y+ thingies, it's so you can't tell me they overlap. They're all located according to your map idea, next to the parent structure.
Now, you'd expect node 001 to apply to 000, which it does.
You'd think 032 applies to 031, 057 and 058 to 056. There's the catch, 031 and 058 will be applied to 000 and 058 to 031.
It keeps filling the parent structure with the powerup's until it is 'full', then it moves on the next (closest to 0) structure that can have the upgrade.


Sidenote: nodes on nodes works perfectly fine, nod5a has it for the component towers, silly FinalSun.

EDIT: proper explaining.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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