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CIV3 converter, anyone interested?
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YR_M
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PostPosted: Tue Aug 20, 2013 2:46 pm    Post subject:  CIV3 converter, anyone interested? Reply with quote  Mark this post and the followings unread

I could make a tool that converts CIV3 flc files to a bunch of png files(these can be converted to a shp file with a single click in XCC), if people are interested.

I do not want to make a program nobody is going to use which is why I ask.

Planned features:
- Convert to infantry or vehicle
- Can generate custom palette(for Ares/NPatch users).
- Fix shadow(convert those pink colors to shadow color and split it alternative change it to green and let XCC split and fix it).

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 20, 2013 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

good luck getting around the quicktime copyright on the fli/flc format. (personally, I wouldn't install quicktime just for this tool)

I think an Irfanview plugin can do already most of this. (install flc plugin, then choose "extract all frames")
Then it's just a bit further batch conversion with irfanview and convert with SHP Builder or XCC Mixer.


Another problem i see is, that until now, i haven't seen a single converted CIV3 unit really matching into RA2 or TS. Shadows, lighting, size, animation speed and unit design are quite different.


Though i wouldn't mind seeing such a converter, so go for it.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 20, 2013 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

QuickTime?! FLICster never needed such.

Also there are units which fit. Balou's mostly.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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YR_M
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PostPosted: Wed Aug 21, 2013 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
good luck getting around the quicktime copyright on the fli/flc format. (personally, I wouldn't install quicktime just for this tool)

I think an Irfanview plugin can do already most of this. (install flc plugin, then choose "extract all frames")
Then it's just a bit further batch conversion with irfanview and convert with SHP Builder or XCC Mixer.


Another problem i see is, that until now, i haven't seen a single converted CIV3 unit really matching into RA2 or TS. Shadows, lighting, size, animation speed and unit design are quite different.


Though i wouldn't mind seeing such a converter, so go for it.

Quicktime? I found a java class that can read a FLC file into a java image which I can manipulate and export freely.

Have anyone tried flipping the image, so the shadow that often points toward NW(civ3 style) points to NE(RA2 style)?

PS: My account is hacked?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 21, 2013 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought apple bought the licenses for this format and the used codecs in it.
AFAIK does it allow to compress the animation using different codecs. Does the java class can decode them all?

But if it's free then fine. Would be also very nice to see a free good flicker format player that doesn't need quicktime.

YR_M wrote:
PS: My account is hacked?

seems more like you're not logged in and just post as a guest.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 21, 2013 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Uhm... LKO, Civ3 FLIC format is NOT exactly the Autodesk FLIC format. At first glance they are but units wouldn't like that idea.

YR_Modder, I'd say decrease the height of the units into 33%, color them into #1 and sell that as shadow. #Tongue

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 21, 2013 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 21, 2013 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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YR_M
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PostPosted: Wed Aug 21, 2013 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Uhm... LKO, Civ3 FLIC format is NOT exactly the Autodesk FLIC format. At first glance they are but units wouldn't like that idea.

Crap. I dont know if the class I found is for Civ3 FLC or Autodesk FLC.

[quote="Graion DilachYR_Modder, I'd say decrease the height of the units into 33%, color them into #1 and sell that as shadow. #Tongue[/quote]
That could be sufficient for infantry.

Lin Kuei Ominae wrote:

seems more like you're not logged in and just post as a guest.

I cant log in, my password is changed.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 21, 2013 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 21, 2013 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 21, 2013 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy crap!!! Damn PHP 5.4 upgrade! I'll try to figure out how to fix this problem once I return from Cologne.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 10, 2013 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Update: I know I've taken more time than just returning from Cologne, but I think I've got it fixed.

By the way, his account was in the memberlist, but the first letter of his account (¥R_M0dd€r) made it show up in the end, when you order it by alphabetic order.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Sep 11, 2013 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

This is why its bad in my opinion to use special characters for choosing your name.

Civ 3 Converter would be very nice though.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 11, 2013 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Converting Civ3 files can already be done in just a few clicks. Its reordering all the frames that takes bloody ages :/ Something that could help speed up that process would be more more appreciated.

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¥R_M0dd€r
Cyborg Soldier


Joined: 03 Jan 2011

PostPosted: Sun Sep 15, 2013 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The class I found was unable to init civ3 flc files. :/
I found a library for C# called SharpAllegro. It should be able to import civ3 flc files.
I could probably code a simple console-based civ3 converter in C#(I have never coded in C# before) but due to lack of time I have to cancel those plans.

Since there are a few guys here who would like a civ3 converter, I think someone should do it.

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