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Happy 2014!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 02, 2014 12:54 am    Post subject:  Happy 2014!
Subject description: One vision, one purpose: one better 2014!
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Hello everyone and happy new year! As usual, we wish the best for everyone, not only in this date.. but every single day. I hope you guys have enjoyed the new year's gift. A hell of a gift, to be quite humble.

Anyway, 2013 was an excellent year for PPM in many ways:

-> We've been more active than in the previous years, specially by the end of the year.

-> We've covered the latest Command & Conquer Free To Play on Gamescom, with all travel expenses paid by EA, and... well... unfortunately, the game was cancelled later, but it wasn't our fault at all.

-> The technology behind PPM has advanced considerably. We have a much better News Tracker, tracking the latest news in our projects and forums at the top of our site. Our menus now have subsections, which allowed us to cover multiples games (non C&C ones) in our sites. We are also able to host huge download files without having our bandwidth obliterated by bots, allowing us to save important files for modders from extinction and distribute freeware games. The forums are also more stable (the recent error 503s are not related to PPM), better, with more features for the users and for the admin as well. There was only one downgrade in our technology where we were forced to drop support for comparison of files from different revisions in our SVN.

-> We have expanded the coverage of the site into other games such as OpenRA, Tiberian Dawn, Red Alert 1, Renegade, Starcraft 1, Starcraft 2, Warcraft 3 and Fallout 3.

-> We had some major mod releases such as The Dawn of the Tiberium Age 1.12, D-Day 3.7b patch, Red Dawn 2013, Crossfire 0.8, Tiberian Sun Squared Open Beta.

-> A couple of mods have joined PPM such as World Domination, C&C: Mashup.

-> Ares has expanded the options of Yuri's Revenge mods tremendously and some of them can be attractive to Tiberian Sun modders as well, with many features related to Tiberium being supported in the latest 0.5 version. The future for it is unclear, but I'd say that the Bounty logic seems to be a strong candidate for the next version.

-> Our modding tools have advanced. OS SHP Builder can be safely used to mod Tiberian Dawn and Red Alert 1. Several tools to render Tiberian Sun, Red Alert 2, Red Alert 1 and Tiberian Dawn were strongly updated. TMP Shop became an important tool to expand the terrain types from TS and RA2. While Voxel Section Editor III's progress was limited by few optimizations and new slow method to extract the texture atlas, its technique to convert voxel models into 3D models has been published as a full paper in a high level international conference in Arequipa, Peru.


And there were several contests, file submissions, tutorials and much more.

Anyway, while the recapitulation of the year in the paragraphs above looks interesting, let's look back to our plans for 2013 and see what was really done:

-> Expand the site to cover non-C&C games: That objective has really advanced a lot in this year, although the approach was different. My original idea was the use of subportals. Maybe they will happen, but for now, we have just reorganized our menus.

-> Progress with VXLSE III's 3D model export feature: Unfortunately, we didn't have any practical advances with that in 2013. Most things lies in theories at the moment and the texture atlas extraction did not obtain the expected results yet. It should change in 2014.

-> News coverage on Tiberian Twilight, Generals 2 and Tiberium Alliances: Tiberian Twilight did not receive any news at all, although we now mirror a Mod SDK for it in our left menu. Tiberian Alliances was totally ignored and that will hardly change for 2014. Generals 2 is past, unfortunatelly, but we did a good coverage of it. If a new Command & Conquer game gets announced in 2014 or Generals 2 returns, we will be covering it here.

-> Motivate modders to play C&C games older than Tiberian Twilight: Once again, mission accomplished. Any doubts?



And, so, what about 2014?

-> Expand the site to become more popular with games beyond Tiberian Sun and Red Alert 2 scope: We are slowly adding content for other games here, but we are not getting many modders interested to discuss them in our community yet. We'll try to change this situation by adding more content and trying to approach communities from other games.

-> Progress with VXLSE III's 3D model export feature: This is our ultimate goal to become a significant community that modifies or develops 3D games. We have many voxel assets that would be very useful in newer games if we are able to convert them.

-> Attract more high quality mods: We need fresh blood and attractive content in this place. PPM is still an attractive place to have forums to advertise your projects and it still holds a community with skilled modders and artists to improve the quality of your project in the long term.

-> Improve methods to organize our content: The News Tracker is a nice way to organize the news that happens in this place, but there are other ways to organize the content that we may explore in 2014, such as using hashtags.

-> Improve news coverage from other games and communites: Nowadays, we are covering news related to RTS Command & Conquer games and OpenRA, while we want this place to become a modding reference for every game. Although we have channels where everyone may post a news, such as our Community News Forum, we shouldn't have to rely only on our community. We need to be more pro-active. Our plan to do that is to improve our techniques to import RSS feeds to our forums without simply posting a clone of the news from other sites. I don't know if we'll get that ready in 2014.

-> A new PPM Network Bar: We may eventually drop Revora's network bar and build our own, focusing on what do we have to offer here.


And that's it. I hope you enjoy PPM in this year and help it to become a better place. Stay tuned here and you'll certainly have a lot of fun.


Key Words: #ProjectPerfectMod #News #PPMForums #HappyNewYear #Forum 

Last edited by Banshee on Thu Jul 19, 2018 3:12 am; edited 2 times in total

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jan 02, 2014 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

PPM 4ever! Very Happy

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PPM Halloween Season 2021

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Thu Jan 02, 2014 2:26 am    Post subject: Re: Happy 2014! Reply with quote  Mark this post and the followings unread

Banshee wrote:


-> Motivate modders to play C&C games older than Tiberian Twilight: Once again, mission accomplished. Any doubts?


[Incoming VERY Vulgar Rant]
I have to say, What the ztype? Really? That was a goal? That's a default! I would be surprised if the opposite! Who here actually play CnC4?!? What the flying ztype? I bet I could not get anyone here to play CnC4 is I payed them per Hour!

Are you that dumb of a ztype to not know your own site? What the ztype? I mean Most 99.99999998 ztyping percent of CnC fan cites would have 0.0000000000000000000000000000000000000000000000000 ztyping members playing CnC4 and everyone playing at least ANYTHING earlier, with a ztyping majority playing something from ztyping westwood!

Mission A-ztyping-complished, Really?

[rant over]

I accept my ban now.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jan 02, 2014 2:59 am    Post subject: Re: Happy 2014! Reply with quote  Mark this post and the followings unread

Banshee wrote:
-> Ares has expanded the options of Yuri's Revenge mods tremendously and it is starting to become attractive to Tiberian Sun modders as well, with many features related to Tiberium being supported in the latest 0.5 version.


Banshee, And who exactly got attracted?
Its good to see that TS modders are planing to move to Ares.

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Zaaz
Disk Thrower


Joined: 21 Apr 2013
Location: Canada

PostPosted: Thu Jan 02, 2014 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

@Zengar
Haha? Being so mad over such a minor thing.

Last edited by Zaaz on Thu Jan 02, 2014 3:27 am; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 02, 2014 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I didn't mean to say someone has actually got attractive to it. I meant to say that it had features that could be attractive to TS modders. I'll rewrite that sentence.

Edit: I've rewrote it.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu Jan 02, 2014 4:13 am    Post subject: Re: Happy 2014! Reply with quote  Mark this post and the followings unread

Zengar_Zombolt wrote:
Mad  #Mad  Mad


You aren't reading it right.
Banshee says games older than Tiberium Twilight, that excludes Tiberium Twilight itself.

On-Topic:
Great work Banshee and those who in the list, let's keep it up!

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Thu Jan 02, 2014 6:25 pm    Post subject: Re: Happy 2014! Reply with quote  Mark this post and the followings unread

Banshee wrote:
-> The technology behind PPM has advanced considerably.

*looks at the forum version* >_>

Happy new year Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 02, 2014 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The forum is a fork of a fork of phpBB... at this situation, the version doesn't tell much, specially when one of the forks received far too many features.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Thu Jan 02, 2014 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't you run a diff against the appropriate base phpBB-Version and reimplement your changes as phpBB 3.x plugins?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 02, 2014 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Categories Hierarchy mod alone is far too much different from phpBB3 and, to be honest, with much more features.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri Jan 03, 2014 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

-_^ What does PPM's category hierarchy do special?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Jan 03, 2014 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I also wonder same.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 03, 2014 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

It includes subforums (phpBB2 doesn't support it by default, although phpBB3 does), topic descriptions, forum attachments (also phpBB2 doesn't support it by default, but phpBB3 does), its own captcha system, revamped forum permissions, system groups, a completely new forum caching system, and much more that doesn't come to my mind right now.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri Jan 03, 2014 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pardon me saying this, but 90% of that does not belong in a category hierarchy mod. No wonder this shit is difficult to port.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 04, 2014 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with you.

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