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Full PB5 Campaigns Video Walkthrough
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Wed Aug 13, 2014 1:14 pm    Post subject:  Full PB5 Campaigns Video Walkthrough Reply with quote  Mark this post and the followings unread

All missions are finished on normal difficulty without using INI editing. Some of them (two or three) are without mission accomplished because of missing units/buildings etc. on map. Enjoy  Cool

Nod Campaign
[spoiler=
Mission 1



Mission 2



Mission 3



Mission 4A



Mission 4B



Mission 5



Mission 6



Mission 7



Mission 8



Mission 9



Mission 10



Mission 11



Mission 12



Mission 13



Mission 14



Mission 15


]
[/spoiler]

GDI Campaign
Spoiler (click here to read it):

Mission 1



Mission 2



Mission 3A



Mission 3B



Mission 4



Mission 5



Mission 6



Mission 7



Mission 8



Mission 9



Mission 10



Mission 11



Mission 12



Mission 13



Mission 14



Mission 15




Last edited by Martin Killer on Tue Oct 28, 2014 6:55 pm; edited 4 times in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Aug 13, 2014 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Topic Pinned.

Please note that these recordings were performed during different versions of the mod, so some bugs have been fixed, some changes have been made and even some parts of maps have been remade to compensate for feedback that we have received from the fans. Just a couple of notes regarding some of the anomalies encountered in these walk-throughs.

Nod Mission 8: Zero Gravity - The reason the objective wasn't won was due-to missing a structure in the GDI Coastal Base, this structure can be seen at 56:02. The Internal Error encountered at the end was caused by overlapping structures (a light post was overlapping the GT Vulcan Battery), this has been fixed since the recording.

Nod Mission 9: The Infector Program - The Gate anomalies have been fixed in this map since the recordings were performed, there were also many changes made to the part of the map before you enter the facility itself. Plus, destroying the Vulcan Battery with the Infector is not the intended method used, but if it works, we won't stop you.

Nod Mission 11: Mechanical Man - A bug in this map prevented the EMP Cannon from supplying you with the superweapon power itself in the version this was recorded in, it has been fixed however and will no longer occur.

GDI Mission 9: Flight - Again, a lot in the mission has been changed since the recording, particularly decreased difficulty and various trigger additions to prevent it from being a trial and error slaughter-fest. The AI will no longer rebuild the structures at it's outposts far from the main base either.

GDI Mission 13: Isolation - Certain structures on this map were required to be destroyed during the recording that are not actually supposed to be, but again, this has been fixed and the objective will be much less picky about the buildings you have to destroy.

GDI Mission 14: Rage - The AI will no longer rebuild it's structures at the outposts once you have destroyed them.


Thank you for taking the time to do these walkthroughs. Smile

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TheLostSabre
Medic


Joined: 17 Jul 2012
Location: By the Great Lakes

PostPosted: Wed Aug 13, 2014 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like to thank you so very much for providing us walkthroughs for both campaigns. They really helped us in areas where we're having difficulties in. I thoroughly enjoyed playing Twisted Insurrection's campaign and while I've yet to finished the GDI campaign, I hope to see more of these awesome campaigns come to life. Once again thank Martinoz for providing video walkthroughs for both campaign and Aro and his team for providing us this awesome mod. Hope to seem more from both of you. Smile

P.S. Just to let you know that this topic takes a long time to load because you embed 30+ video on the OP. I'm not sure if this forum's spoiler system can stop videos from loading but if it can maybe you can hide the videos in spoilers just for that purpose?

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Wed Aug 13, 2014 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love it! Gj m8

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Tue Oct 28, 2014 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Small update in first post. GDI 3A Bridge Issue

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