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[RA2/YR] Orca Gunship
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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Mar 04, 2015 2:32 pm    Post subject:  [RA2/YR] Orca Gunship Reply with quote  Mark this post and the followings unread

I was bored and I wanted to do something I have never done before.

SO I tryed editing an aircraft and finishing it in a day. ^.^

Note1: This voxel won't work in TS. (or at least the animation won't)

Note2: It is nothing special, but comments will be useful for my next voxels.

Note3: It has the rotor problem ingame, I don't know how to fix it.

Enjoy!  Very Happy

Edit: NEWER VERSION DOWN THE PAGE!



shad_000.gif
 Description:
 Filesize:  4.02 MB
 Viewed:  6456 Time(s)

shad_000.gif



SHAD.rar
 Description:

Download
 Filename:  SHAD.rar
 Filesize:  8.92 KB
 Downloaded:  48 Time(s)


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"If it ain't broke, don't fix it."
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Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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Last edited by PillBox20 on Mon Mar 09, 2015 10:03 am; edited 1 time in total

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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Mar 04, 2015 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The animation OoO , too smooth Very Happy

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G-E
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Joined: 09 Feb 2015

PostPosted: Thu Mar 05, 2015 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

You'll never see such a small tail rotor especially when it's covered so much... it's also scaled down much too small.

I'd make the whole voxel bigger so curves could be made smoother, and then shrunk with the header.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Mar 05, 2015 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be unrealistic, if I'd made it without a tail rottor.

I will keep that in mind when I edit it the next days. Smile

(when I have a day off work)

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Mar 08, 2015 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Realistic only matters if you can see it Smile

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Mar 09, 2015 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Again, does anyone know how to fix the Rottor overlap ingame?

Here is a different aproach on the back rottor:



shad_003.gif
 Description:
 Filesize:  2.47 MB
 Viewed:  6113 Time(s)

shad_003.gif



Shad.rar
 Description:

Download
 Filename:  Shad.rar
 Filesize:  13.67 KB
 Downloaded:  41 Time(s)


_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Mar 09, 2015 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
Again, does anyone know how to fix the Rottor overlap ingame?

See here.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Mar 09, 2015 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Also, you seriously don't need MBs huge GIFs for this. Every detail would have been visible with a gifhaving just 20% of the size of this, lol.

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=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Mar 11, 2015 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great. The original ORCA always looked really odd to me, like something that should not reasonably stay in the air. This is much better (although I'd prefer side-mounted horizontal rotors).

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Mar 11, 2015 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

In TS this voxel will not work. You can still use only the body for the Orca Fighter. Smile

Edit:

Mig Eater: Thanks, Mig Eater! Smile Will read it, when I have a day off.

Graion Dilach: You are correct! Excuse me. Sad

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

Last edited by PillBox20 on Thu Mar 12, 2015 9:04 am; edited 2 times in total

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Mar 11, 2015 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could make a solid pseudo-"rotor" (see the unused Hind voxel in TS local.mix). Not the best solution, but if you give it some detail (the Hind rotor is just a black circular disc), it might still look pretty cool!

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