Posted: Sun Mar 15, 2015 8:50 pm Post subject:
[Civilian Building SHP]A Shinto Shrine
A Japanese-esque Shrine.
No alternate shps for different theaters bacause personally I don't need those in EASB Hour.
Also no garrison frames. (No need as well!)
If you want to add them yourself, do as you please.
And I don't know whether there will be anyone interested in the original max files...Maybe I should also post them?
If it were me I'd make them immobile uncrushable infantry, then other infantry can walk through them but they will block the path of units like normal trees. _________________
Joined: 04 Apr 2015 Location: Temptation Island, an archipelago in the east
Posted: Sat Apr 04, 2015 11:48 am Post subject:
Re: [Civilian Building SHP]A Shinto Shrine
Trans_C wrote:
A Japanese-esque Shrine.
No alternate shps for different theaters bacause personally I don't need those in EASB Hour.
Also no garrison frames. (No need as well!)
If you want to add them yourself, do as you please.
And I don't know whether there will be anyone interested in the original max files...Maybe I should also post them?
The shp for Yukari is indeed made by myself. After all nobody in this community is willing to add a touhou character in their mod...Let alone making a shp for it.
As for the "sakura trees"...Are you referring to the cherry trees?
They are generated by 3dsmax and what all I've done is simply render and convert them into shp. If you want them I can post them for download.
Btw, seems like you are Japanese...If you are, you may very likely become the first Japanese in this community.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Apr 04, 2015 4:17 pm Post subject:
Millennium is here for a while. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Didn't know. Sorry for that.
Anyway, it's weird that East Asians are so few in this community(Chinese excluded, of course, we've got hordes of noobs). _________________ Aka DirtyChicken QUICK_EDIT
Hmm, this is actually cool . . . not sure i'd use much . . i'm cooking up a fairly basic Secret Labs mod, where there's lods and loads of stuff you can get from tech buildings and even from garrisoning certain buildings (garrison a farm and you get critters, garrison a dealership and you get police cars/school buses, etc as well as a whole tech tier of goodies from secret labs) . . .
with this i could make it so if you garrison(don't need garrison frames) it you get touhou characters (if you're willing to share)
...ofc if would only be if you added the building to the map so it would be an easter egg.
plus the trees are beautiful, i want
Edit: i would love to know how to(if possible) use object, or building shp's as terrain objects... for example, make the torii behave like a tree, where infantry can pass through it but vehicles can't. (is that even possible with 1x2 foundation?) _________________ ????????MyAnimeList my Last.fm QUICK_EDIT
Joined: 04 Apr 2015 Location: Temptation Island, an archipelago in the east
Posted: Fri Apr 10, 2015 4:55 pm Post subject:
Trans_C wrote:
BoldRebel wrote:
where did you get that yakumo shp?
and also that sakura trees
TIA
The shp for Yukari is indeed made by myself. After all nobody in this community is willing to add a touhou character in their mod...Let alone making a shp for it.
As for the "sakura trees"...Are you referring to the cherry trees?
They are generated by 3dsmax and what all I've done is simply render and convert them into shp. If you want them I can post them for download.
Btw, seems like you are Japanese...If you are, you may very likely become the first Japanese in this community.
nope, just another people who was amazed by japanese culture
asian
anyway thanks a lot , if you still like to share it then i want too QUICK_EDIT
i think the idea of using them as single frame infantry is a good one... does unselectable make it so no health bar shows on mouse-over too?
i'm sure there's a way to get thme in with a custom pallete.. (i wasn't able to load an shp in as an overlay) _________________ ????????MyAnimeList my Last.fm QUICK_EDIT
Cherry blossom trees? In my RA2?! Oh ztype yes. Definitely using both of these somehow. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
yeah just now loaded it in shp builder, unittem would make the tree become all not-pink. gotta use custom palette, not exactly sure how you tell it what palette to use though.
edit: i see where. cool, i just copied the isoubn.pal and renamed it cherry.pal then threw it in the palette folders under shp builder... imma finish coding it, then test a bunch of stuff after i sleep.
if it works i'll upload shp vers and palette. _________________ ????????MyAnimeList my Last.fm Last edited by GenesisAria on Sat Apr 11, 2015 6:22 am; edited 1 time in total QUICK_EDIT
Joined: 04 Apr 2015 Location: Temptation Island, an archipelago in the east
Posted: Sat Apr 11, 2015 6:16 am Post subject:
GenesisAria wrote:
yeah just now loaded it in shp builder, unittem would make the tree become all not-pink. gotta use custom palette, not exactly sure how you tell it what palette to use though.
edit: i see where. cool, i just copied the isoubn.pal and renamed it cherry.pal then threw it in the palette folders under shp builder... imma finish coding it, then test a bunch of stuff after i sleep.
nope, the palette affects whole terrain not just trees
anyway nice code QUICK_EDIT
you can make individual shp's have whatever palette you want. that said, why didn't i just make it use isoubn haha. iono i'll fart with it tomorrow.
Edit: another brainblast: with this method you could have leaves/petals falling animations. Modding evolves!
(ps: this is why i wanna work with people on stuff, because i'm good at working this stuff out, but terrible at making images and animations) _________________ ????????MyAnimeList my Last.fm Last edited by GenesisAria on Sat Apr 11, 2015 6:40 am; edited 1 time in total QUICK_EDIT
Joined: 04 Apr 2015 Location: Temptation Island, an archipelago in the east
Posted: Sat Apr 11, 2015 6:39 am Post subject:
nope just like what they said,it was impossible unless ares can make it like what rockpatch has,or you use a rockpatch,then u can use palette attached to one animation _________________ BoldRebel on soundcloud
haha, well when i placed them they were invisible, and ingame they were there and worked, except they were chrono-trees for some reason hahaha. they teleported every time you shot them.
maybe i need to add a locomotor. the colours were indeed wrong. can you tell it to use existing palettes within the ra2 mixes? or does that count as custom palette? because there's newurban, and also yuriradar.pal has lots of browns and pinks.
only thing i don't know is what about bullets? is there an immune to bullets tag? i know there's a bullets= in warheads... if not and ares doesn't have it, ares should add it.
edit: fixed the chrono trees by adding locomotor . . . but now thye cause immense lag for some reason just by existing.
edit2: fixed lag by creating a tree sequence with all lines filled with 0,1,1
now just to figure out the palette issue.
Code:
-- removed
incomplete.
(fixed it in my previous post too)
edit3: it started causing lag when i moved things through them. hmm. . . _________________ ????????MyAnimeList my Last.fm Last edited by GenesisAria on Sat Apr 11, 2015 9:47 pm; edited 1 time in total QUICK_EDIT
not sure :/ , but what just tran c said, they appears on final alert but with just 1 frame by just inserting it to assets
im not sure where,i just inserted it to urbann.mix but still not appearing _________________ BoldRebel on soundcloud
You shouldn't edit the original mix files! Create a mix file called ecachemdxx (xx being any number between 02 & 99) & then put your files in there instead. _________________
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