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Kronos Drone Carrier
Moderators: Zero18
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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Mar 24, 2015 11:33 pm    Post subject:  Kronos Drone Carrier Reply with quote  Mark this post and the followings unread



Kronos Drone Carrier
Life: 1000
Speed: 2
Armor: Heavy Plating
Firepower: N/A
Primary: Kronos Drone Jet
Cost: 2500
Strong vs: N/A
Weak vs: Everything
Requirements: Allied Naval Yard + Allied Battle Lab
Restrictions: U.S.A
Special: Carry up to three Kronos Drone Jet.
Special: Cost 500 credits to replace the lost Kronos Drone Jet.

Kronos Drone Jet
Life: 150
Speed: 20
Armor: Light Plating
Firepower: 45 x 3
Primary: K-Bomb MK.VIII
Cost: 500
Strong vs: Armor, Structures
Weak vs: Anti-Aircraft
Requirements: N/A
Restrictions: U.S.A
Special: When Kronos Drone Jet is destroyed, they will fall downward, dealing damage equal to 100% of it maximum health.
Special: 60% of the experience gained by Kronos Drone Jet is transferred to Kronos Drone Carrier. The Kronos Drone Jet retains 40% of the experience gained.

Kronos Drone Carrier are the most powerful vessel available in U.S.A naval force. It can carry up to three drone jet which are very good at destroying ground target objectives. Kronos Drone Carrier are very costly to build and must be protect according to avoid reckless attacks.

Additional Information
  • At Elite level, Kronos Drone Carrier now launch their drone jets 33% faster. Kronos Drone Jet base damage increased by 25%.
  • At elite level, Kronos Drone Carrier gain Armor and Speed Bonus. Kronos Drone Jet gains RoF, Armor and Speed Bonus.

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Last edited by Zero18 on Wed Mar 25, 2015 2:29 am; edited 4 times in total

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Mar 24, 2015 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The ship needs wider, and then make the drone "little small" (by reducing it with Voxel Header with decreasing it by 0.5)

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 25, 2015 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

deathreaperz wrote:
make the drone "little small" (by reducing it with Voxel Header with decreasing it by 0.5)


Done. It is 0.6 in the voxel header. It looks good to me. Also edited the Drone Carrier slightly and now it looks great.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Mar 25, 2015 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread


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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Mar 25, 2015 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

How exactly are you adding a price on each Drone?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 25, 2015 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
How exactly are you adding a price on each Drone?


For experience? It needs to have cost because cost is experience.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Mar 25, 2015 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should have used Worth instead of Cost in the description then.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Mar 25, 2015 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because the way you worded it made it seem like you found a magical way to implement the way carriers and reavers made their units in Starcraft. :p

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