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OpenRA Playtest 20150531
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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sun May 31, 2015 2:52 pm    Post subject:  OpenRA Playtest 20150531 Reply with quote  Mark this post and the followings unread

The OpenRA team has received a small number of issues after last week's playtest release. These issues have been addressed and so they are releasing a new playtest for you to check out!

The list of fixes is agreeably short, which is to be expected after this equally short development cycle. The fixed issues include:
  • A number of issues pertaining to single-player missions in both Tiberian Dawn and Red Alert.
  • A crash in Dune 2000 that happened when a Deviator hit a harvester being picked up by a Carryall.
  • Rendering glitches which resulted in highly saturated range circles and blocky nuke explosion effects.
For the full changelog, please refer to the changelog page on their wiki.

The installers for a number of supported operating systems can be found on the download page as usual.

If you encounter any problems or bugs, don't hesitate to report them on OpenRA's bug tracker.

A note to modders: You may have seen these already on the wiki or in the last playtest announcement, but they were not explicitly mentioned. In addition to the existing trait and Lua API which cover the latest stable release, OpenRA's WIKI now also provide documentation for the latest playtest. See the "Traits (playtest)" and "Lua API (playtest)" pages on the wiki. This will allow you to update your mods and maps to be compatible with an upcoming release ahead of time.



A view of the new ingame editor in the Red Alert mod.


The old external editor is slated for removal after the upcoming release, so while the next release will feature both the ingame and legacy editors, it will be the last appearance for the latter. Reason enough to give the ingame editor a thorough testing




Also more Tiberian Sun era features have been integrated. This screenshot shows AlphaImage light posts and global palette effects that darken the whole map.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 31, 2015 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just to point out that the Matthias M.'s post received some modifications to prevent people from associating PPM from the developpers of OpenRA. We do support the OpenRA initiative as fans, but we do not develop the engine here. Only mods Wink.

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