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Mental Omega News Bulletins (#16, #17, #18)
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Jul 10, 2015 9:37 am    Post subject:  Mental Omega News Bulletins (#16, #17, #18) Reply with quote  Mark this post and the followings unread

First of all, gone is the (allegedly!) regular practice of posting Mental Omega news on MOndays, for the simple reason that I'll be posting news whenever there's something cool to show and there's a lot to come - new videos, the reveals of new units, new missions etc. For starters: a new semi-regular (to be reviewed in practice as usual with all the things I do here) feature to our website and our YouTube channel: a playthrough which shows the updates to the Act One missions.




The Mental Omega campaign is probably the most challenging campaign for Red Alert 2 ever created (not that there have been so many, right?), but the true challenge only shows up in the Mental difficulty. While for the next release we are indeed toning down the difficulty on Easy & Normal setting, the Mental setting stays unchanged. These videos will also present the latest changes done to the missions.

The first of buildable jets for Yuri's Epsilon is the Dybbuk-Attacker, the anti-armor aircraft for all subfactions.



Finally some news in the maps department! Two new ones: "(4) Yuri Is Not Easy" and "(6) Yunru's Snowglass".



Stay tuned for more Mental Omega news in the nearest future. The time to start revealing the units of Side 4 is almost upon us.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Jul 13, 2015 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I am horrified to ask this but, is that screen shot of the Dybbuk-Attacker using a modified version of my Arizona memorial map...

Its some what sad that I think I can ID that map...

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Jul 13, 2015 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The screenshot was taken on that map, yes. Why is it sad? I also recognize screenshots taken on my maps easily, that's a normal thing. Very Happy

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Mon Jul 13, 2015 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

That airfield design with that small tower in front of the landing space makes it look like it can only hold VTOL type of units. "Normal" aircraft would have trouble with takeoff with that tower in the way.
I know this does not really affect anything, but it does make the building seem less suited to hold aircraft.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Jul 13, 2015 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or it could, you know, hide in the ground before the take-off.

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