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Amphibious Alligator
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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Nov 09, 2015 4:14 am    Post subject:  Amphibious Alligator
Subject description: Now Herbert Can Swim
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now, Herbert the Alligator can Swim and across the sea



Alligator.gif
 Description:
add Swim, Tread and Wet Stuffs
 Filesize:  365.76 KB
 Viewed:  4857 Time(s)

Alligator.gif



Alligator.rar
 Description:
Rules / Art.ini File and SHP File

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 Filename:  Alligator.rar
 Filesize:  213 KB
 Downloaded:  355 Time(s)


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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Nov 09, 2015 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Nov 09, 2015 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you  Smile

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Nov 10, 2015 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Good job! A few more details on the swim frame would be nice, but still, this is great.

And I do have a suggestion for that actually.

Maybe some lines showing in those frames indicating forward movement.

Something like this.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Tue Nov 10, 2015 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Good job! A few more details on the swim frame would be nice, but still, this is great.

And I do have a suggestion for that actually.

Maybe some lines showing in those frames indicating forward movement.

Something like this.


yes sure .. i will ... thank you  Smile ..

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Wed Nov 11, 2015 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm Sorry ... if this is not like what you imagine  Smile



Swim Anim.gif
 Description:
with Motion Lines
 Filesize:  50.37 KB
 Viewed:  4591 Time(s)

Swim Anim.gif



Last edited by Ricknewbie on Wed Nov 11, 2015 5:55 am; edited 2 times in total

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Wed Nov 11, 2015 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

here  Smile



all.shp
 Description:
Slight Improvement

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 Filename:  all.shp
 Filesize:  239.54 KB
 Downloaded:  139 Time(s)


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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Nov 11, 2015 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yup, that's lovely. Btw, any ingames?

I'd do it myself but I'm not at liberty to do it at the moment.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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