Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Mar 28, 2016 6:09 am Post subject:
8-Bit Armies, from Petroglyph Games
Subject description: Voxel invasion confirmed!
It seems that Petroglyph Games, the authors of Grey Goo are working on a new real time strategy game called 8-Bit Armies. It is still work in progress, but it seems to be developed enough to get a Steam page of its own. Check the video and tell us if something on it rings a bell in some way:
Quote:
A Blast from the Past
8-Bit Armies is a classic, C&C-style Real-Time Strategy PC game. It's our most fast-paced, friendly, and accessible RTS game to date. Featuring offline single-player missions, co-op mode, skirmish, and PvP multiplayer modes running on dedicated servers.
Initial release includes:
25 offline campaign missions
10 co-op missions to play with your friends
10 multiplayer/skirmish maps that support up to 8 players online
AI with multiple difficulty options to play with cooperatively or fight against
Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes
Destructible environments on maps ranging from small to very large
Easy to understand modern military units and structures lets RTS beginners jump right in
From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo
8-Bit Armies is for anyone that enjoys RTS games, or felt overwhelmed by more serious games. With hours of solo and co-op gameplay included, there's something here for everyone!
And for those who are wondering about modding for this new game, here's a quick answer:
Quote:
Question: Are there any plans to introduce modding tools or a level editor?
Answer: Yes, we have plans to release the tools sometime after launch. If the demand is there, we'll definitely provide them. We know how important it is to get players building and sharing content for the game. Right now, our focus is on a great core game first.
I won't be surprised if what they are calling 'tools' will be just a map editor with, at the best of the possibilities, the ability to add custom civilian buildings on it.
I can't help but wonder whether Petroglyph decided to go with a game with graphics like this because they ran out of money and had to produce something quick and cheap. _________________ QUICK_EDIT
If the game is voxel/cube based it wouldn't be that hard for them to make some sort of minecraft style map editor or even a unit creator etc. _________________
I can't help but wonder whether Petroglyph decided to go with a game with graphics like this because they ran out of money and had to produce something quick and cheap.
Pretty sure you're right. Pixel games are so common, indie, and cheap, that I'm really tired of seeing it. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I would argue that most developers are moving to ways they can create games for phones. Many old games like Carmageddon have received a new life on phones because they were designed for a similar level of processing and even smaller screens. Many of those old games make perfect candidates to port to handhelds.
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Mon Mar 28, 2016 1:24 pm Post subject:
My confidence in Petroglyph to make anything better than "solid all in all, but nothing really special" PC RTS has continously gone downhill after sw:eaw. While far from perfect, that was their most fun game IMO.
With UAW it was pretty obvious they would have needed at least 6-8 months more to improve performance and balance, flesh out the campaign a bit more and improve the design of that egyptian gods faction that was so bland and boring I forgot the name Masari until a second ago.
As for GreyGoo, it was basically some nice gameplay ideas + good cg videos and solid F.K. soundtrack mixed with a lot of nothing-special-ness and a barely passing-grade campaign.
TBH, I think the primary reasons why they're still alive are Frank Klepacki and the never-ending hope for a new "C&C in disguise". QUICK_EDIT
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Mon Mar 28, 2016 6:46 pm Post subject:
I really like this 8bit thing _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
reminds me of my attempts at voxel creation.I seriously dont like the art style. and on that alone i wont be getting it. will be interesting to see what game mechanics it has though. QUICK_EDIT
The song reminds me of act on instinct
The game itself just looks rediculous and reminds me of critical mass / critical annihilation
All in all: ME WANT IT! _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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