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[Building] Soviet Airbase
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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Mon Jun 13, 2016 11:17 am    Post subject:  [Building] Soviet Airbase
Subject description: complete with build ups, active anim and snow theater
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Spoiler (click here to read it):
The building uses a hanger and control tower from RoN, re-schemed into RA2 Soviet colours, complete with brick walls.

4 landing areas divided into 2 for the ease of selecting 2-fighter squads for defensive purposes.

The structure itself is 3x3.

P.S. I'm not sure if the shadows are right. I can easily adjust them if someone can point me in the right direction (pun intended) in terms of shadow direction. Maybe a bit of skewing will do the trick?

P.P.S. I'll probably make a build up, once I feel the building itself is perfect. Oh, and animations too.

EDIT 1:

> I've taken down the downloads for now, because they're old versions.
> I'm currently working on active animations and build up animations for generic and snow theatres.
> I'll post them together in one big zip once everything's finished.
> Meanwhile, the pic attached is of the current version. Wink


// Edited //

Alright, I've completed all the animation, and the download now includes all the necessary files (8 of them including the build ups).

Download below the 3 pics, incase you miss it.

Let me know what you think of it now.

P.S. The Landing Offsets:
Code:
DockingOffset0=-256,256,0
DockingOffset1=0,256,0
DockingOffset2=256,0,0
DockingOffset3=256,-256,0



gen.gif
 Description:
Generic Build Up
 Filesize:  280.27 KB
 Viewed:  9862 Time(s)

gen.gif



snow.gif
 Description:
Snow Build Up
 Filesize:  274.47 KB
 Viewed:  9862 Time(s)

snow.gif



naairb prev.png
 Description:
Preview
 Filesize:  111.17 KB
 Viewed:  9893 Time(s)

naairb prev.png



naairb.zip
 Description:
New Download

Download
 Filename:  naairb.zip
 Filesize:  133.99 KB
 Downloaded:  694 Time(s)



Key Words: #Building, #Airbase, #Shp, #Airport, #Airforce #Command, #Naairb, #Russians, #Brick 

Last edited by silverwind on Wed Jun 15, 2016 11:19 am; edited 6 times in total

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jun 13, 2016 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice looking structure, people are always looking for soviet airports.

Generally shadows for objects that aren't VXL's or infantry, go in the E-NE direction pictured below:
(sorry didn't get time to crop it)

Depending on what program you're working in, I'm sure we can help you change your shadow light to match, if you need it. You got the height of the shadow right though.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Mon Jun 13, 2016 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you.

I've moved the shadow around a bit. I'll update the shp versions after breakfast, if this is better Wink


For the animations, I'm thinking something like lights on the landing pad, and a condom at the top (er.. cone-like wind-instrument thingy)



naairb prev.png
 Description:
pointing towards the N-NE direction
 Filesize:  47.78 KB
 Viewed:  10006 Time(s)

naairb prev.png



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 13, 2016 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tower is very disproportional to the hanger & landing pads IMO. I'd suggest decreasing the size of the tower to around half of what it currently is.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 13, 2016 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad
though as mentioned by Mig, the proportions could be better.
-the door and windows are too huge compared to the rather tiny landing pads
-the tower too big


Do you made this as a rendered 3d-model or is this a photoshop cut&paste job?
In 3D I always create as a helper a dummy box in the size of a human and then use this as a reference for other stuff. -> Makes things easier when creating the smaller details and getting their sizes right

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Mon Jun 13, 2016 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spoiler (click here to read it):
Based on your feedback, I've reduced the tower's size, but made it longer, so it stays the same height. Making it shorter makes the hanger/hut look a bit too big Wink

@LKO, this is me on PS. I've been trying 3d modelling (both on 3ds Max, as well as blender), but so far, I haven't accumulated enough skill to make an actual good-looking building in it.

This one is using parts of the Airbase found in Rise of Nations, Soviet Conyard's Base, and brick texturing from the Soviet Naval Yard ('s piller?) that I patterned. The rest is from scratch.

I'll modify the damaged frames once I get the undamaged ones right.

P.S. are there any public assets around that can help with side-scheming stuff? like this brick texture? things that have Allied/Soviet written all over them when you see them.


EDIT: Updated the First Post with new preview.

Last edited by silverwind on Wed Jun 15, 2016 1:38 am; edited 1 time in total

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Wed Jun 15, 2016 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Bump: Updated the first post with new previews and download.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jun 15, 2016 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good for C&P artwork.

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SightHawk
Cyborg Engineer


Joined: 23 Mar 2016
Location: Vertex HQ

PostPosted: Sun Jun 19, 2016 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for this. Can I use this for my mod and credit you for it?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jun 19, 2016 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good, but I would take more care in stretching the sections, it looks like they jerk at different rates when they move together. Either make them appear to accelerate and decelerate together, or stretch one section at a time.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sun Jun 19, 2016 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

@SightHawk: Of course you can.

@G-E: That was actually intentional. I like it when build-ups appear "phased" instead of too (how westwood puts it) "normalized", where everything seems to happen at the same rate. As it is, the tower builds until it reaches a few feet, then continues after the hanger roofing has finished as they both develop (at different, but relative rates, nonetheless) together until the hanger is finished, at which point the tower develops at a slower rate (3 pixels per frame).

Of course, I can post a normalized version if you intend to use it Wink


P.S. Do you guys think I should reduce the snow a bit from the roof? IMO, it looks a bit out of place with the rest of the soviet structures in game. [/quote]

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jun 20, 2016 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the normalized one would look more natural, if I had any good animated gif tools I'd show you my new NAARIBMK...

Less snow, more icicles Smile



naairbmk.jpg
 Description:
 Filesize:  80.29 KB
 Viewed:  9595 Time(s)

naairbmk.jpg



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