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[ARES]Allied Lancer Mech
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Nov 12, 2016 2:41 am    Post subject:  [ARES]Allied Lancer Mech
Subject description: Requires 32-facings support. Won't work with original RA2/YR
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A stupid bipod mech carrying a boxy gun.

Comes with 3 color variants, max files, art codes, and a pic for making cameos.



inaction.gif
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inaction.gif



possiblemechcameo.jpg
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possiblemechcameo.jpg



mech.rar
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 Filename:  mech.rar
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mech_maxfiles.rar
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 Filename:  mech_maxfiles.rar
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Last edited by Trans_C on Mon Nov 21, 2016 3:33 am; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Nov 12, 2016 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting, but perhaps you should make the walk sequence faster?

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sat Nov 12, 2016 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks Good Thanks For Sharing

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Nov 12, 2016 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Interesting, but perhaps you should make the walk sequence faster?


cant you just use the walk rate tag?

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Nov 12, 2016 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those Allies. Wasting money on walkers... Very Happy

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headcarb
Civilian


Joined: 20 Nov 2016

PostPosted: Sun Nov 20, 2016 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing but I can't get the sequence to work in YR. T he unit doesn't walk with the one provided also cant seem to get my head around shp builder for sequences :/

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Mon Nov 21, 2016 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

headcarb wrote:
Amazing but I can't get the sequence to work in YR. T he unit doesn't walk with the one provided also cant seem to get my head around shp builder for sequences :/


Well, i forgot to mention that it requires Ares 0.9 or higher versions. It won't work properly in vanilla YR.

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PostPosted: Mon Nov 21, 2016 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using 0.C sorry I'm new to all this

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Nov 22, 2016 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Anonymous wrote:
I'm using 0.C sorry I'm new to all this


It works perfectly fine on Ares 0.C. There must be something wrong.

...Wait, sequence? Do you mean infantry sequence? It's a vehicle SHP...

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headcarb
Civilian


Joined: 20 Nov 2016

PostPosted: Tue Nov 22, 2016 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahhh right, I got it working as inf but walks backwards, will change it, than you bae <3

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Nov 25, 2016 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Exciting
It looks like he's holding a chainsaw

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