Joined: 08 Dec 2004 Location: in the 41st century SE, thinking up a new chapter of my novel
Posted: Wed Dec 08, 2004 10:03 pm Post subject:
Reposting of Seraphim and Dragon voxels
As per the gracious request of the first reply to my posting of the Desert Princess and Dragon hull voxels, I am reposting them here. Thankyou for your kind suggestion. Unfortunately, I cannot at present get into the game to make a screenshot of either, as my three sisters do not know which CDs go in which cases , hence they have lost the GDI disc of the game, and I have yet to implement the NOD Dragon Corvette .
LOL u can play GDI in skirmish with the Nod disc.
To take a screenshot in game press CTRL+C. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Joined: 08 Dec 2004 Location: in the 41st century SE, thinking up a new chapter of my novel
Posted: Thu Dec 09, 2004 2:57 am Post subject:
Banshee, it might be due to the format I created them in. I used VXLSE III, and started with a model in lego technic. They look fine in FinalSun _________________ *suddenly appears behind superior officer*
"Wing Commander Matthew Skywalker reporting for duty, sir." QUICK_EDIT
Joined: 08 Dec 2004 Location: in the 41st century SE, thinking up a new chapter of my novel
Posted: Sat Dec 11, 2004 7:37 am Post subject:
Paradox wrote:
Quote:
pics
My father is busy with various computer stuff on the games computer, and I cannot run TS on my computer, for some reason, so I will wait for an opportunity.
*sneaks up to games comp, and finds it locked*
No such luck . _________________ *suddenly appears behind superior officer*
"Wing Commander Matthew Skywalker reporting for duty, sir." QUICK_EDIT
(oh, BTW, MORE advertsing for ya, DvD, hoping for GDI Marine in a Hum-vee)
The voxel is a three dimensional picture. Maybe open them in XCC Mixer. It has shots of the voxel from thirty six angles if I remember correctly. _________________ *suddenly appears behind superior officer*
"Wing Commander Matthew Skywalker reporting for duty, sir." QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Dec 20, 2004 12:40 pm Post subject:
The OS Voxel Viewer doesnt load this voxel file... actually any program stucuk will load this thing :S, but it's not entirelly corrupted because XCC seems to read it... _________________
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(oh, BTW, MORE advertsing for ya, DvD, hoping for GDI Marine in a Hum-vee)
The voxel is a three dimensional picture. Maybe open them in XCC Mixer. It has shots of the voxel from thirty six angles if I remember correctly.
I'm not downloading it untill you at least tell me what the heck it is, at least.
and try OS:Voxel Viewer. it's meant for viewing vowels.
The XCC mixer is supposed to allow you to view maps, voxels, HVA data, etcetera, inside ".mix" files (which are like .cab or .zip or . rar files, except without the compression), and to extract these from the .mix files _________________ *suddenly appears behind superior officer*
"Wing Commander Matthew Skywalker reporting for duty, sir." QUICK_EDIT
Joined: 08 Dec 2004 Location: in the 41st century SE, thinking up a new chapter of my novel
Posted: Sun Dec 26, 2004 7:34 am Post subject:
christophski the great wrote:
why are you telling us that? we all know that!!
Tyler adams didn't.
ackron the mighty wrote:
these simply arent voxels
They are unless there was a disruptive incompatibility of the link between the uploader and the server, or in simpler terms, the state of the upload link caused the files uploaded to be "shredded", that is the files were rearranged in transit by deletions, additions, substitutions or transpositions (or all of the above), which corrupted them. _________________ *suddenly appears behind superior officer*
"Wing Commander Matthew Skywalker reporting for duty, sir." QUICK_EDIT
Which could be the case.......
Uploads can go wrong you know.........
Somebody test this ingame and we'll see if either stucuk's wrong, or you are.... _________________ Please, read the signature rules of the forum. QUICK_EDIT
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