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multi unit paks [TS]
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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Fri Dec 31, 2004 5:33 am    Post subject:  multi unit paks [TS] Reply with quote  Mark this post and the followings unread

yes it the multi unit paks Smile  It 2 sets of units  its sorta grab bag, some are done, some need a little normal tweeking and some need a little work.  But there all out of development . sorta a as is :)

pak 2 is in next post



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apc2.jpg
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apc2.jpg



8tnk.jpg
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6x6.jpg
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6x6.jpg



pak1.zip
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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Fri Dec 31, 2004 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

here is pak 2

note the lack of screenie is because Im to lazy to enable all the units to get family photos.  well that does my spamming for now :)

I set the mml to fire the nod cluster missle Smile  they tended to kill themself off, but it was fun Smile



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chemtnk.jpg



apc3.jpg
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apc3.jpg



7tnk.jpg
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7tnk.jpg



pak2.zip
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 Filename:  pak2.zip
 Filesize:  177.17 KB
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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Dec 31, 2004 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 9:05 am; edited 1 time in total

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Fri Dec 31, 2004 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
O.O'' looks nice...
Is the next pack gonna be NOD units?


yea I seem to be in a gdi rut Smile  Well I have a 4 day weekend so I have nothing but time #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 31, 2004 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool stuff!!! I like all of them. Smile

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Dec 31, 2004 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:51 am; edited 1 time in total

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Dec 31, 2004 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:51 am; edited 1 time in total

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Dragon Stein Cole
Grenadier


Joined: 25 Nov 2002
Location: Sutton, England

PostPosted: Fri Dec 31, 2004 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The APC3 reminds me of one of those tug vehicles at airports :p

I like the 6x6 a lot though. Very nice work Smile

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Fri Dec 31, 2004 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
radar...
you're very creative for a 12 year old..if im not wrong radar"92"


well your wrong Smile Im (12 X 2) + 3 = Me

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Dec 31, 2004 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

So your 27, right?

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Fri Dec 31, 2004 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex05 wrote:
So your 27, right?


yep and 28 in 3 month Smile

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The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Sat Jan 01, 2005 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Awsome work there.

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Sat Jan 01, 2005 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Smile

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sat Jan 01, 2005 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should make your own mod, you clearly have the ability with VXLs etc.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Jan 01, 2005 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those own big

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Sat Jan 01, 2005 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Natus wrote:
You should make your own mod, you clearly have the ability with VXLs etc.


Actuall I been playing with one but hadn't been inspired yet,  For the most part it was just to test voxels but now I will drive on with one using the mutant vehicles as a third side.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 01, 2005 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you need a forum for it... Wink

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Sat Jan 01, 2005 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
if you need a forum for it... Wink


Thanks right now I toying with building, I stink at shps so it will depend on how the shpin goes if I will drive on.  In the cartoon the monster mind troopers were spawned from vines.  doesn't make for much of a tech tree #Tongue   worse case I'll vine over WW shp on the basis that the MM use the vines to "clone" the tech,

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Slimby
Vehicle Driver


Joined: 05 Nov 2004

PostPosted: Mon Jan 03, 2005 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

What I am doing for my Halo mod is I'm making VXL's of the buildings... Stick them in and rotate it until it is the right angle and take a screenshot. Then I open it in photoshop and fix it up until it looks good, import it into SHP builder and there you have it. One building. Unfortunately it doesn't do the buildup but all you need is half a dozen other models... It's complicated but good for people with no drawing skills whatsoever.

Slimby

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Mon Jan 03, 2005 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Slimby wrote:
What I am doing for my Halo mod is I'm making VXL's of the buildings... Stick them in and rotate it until it is the right angle and take a screenshot. Then I open it in photoshop and fix it up until it looks good, import it into SHP builder and there you have it. One building. Unfortunately it doesn't do the buildup but all you need is half a dozen other models... It's complicated but good for people with no drawing skills whatsoever.

Slimby


lol I have actully been toying with that idea myself. Smile  It be nice if there was a proggie that would grab the proper view of a vxl and make a shp of it, all in 1 shot.

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