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Renegade Con-Yard [RA2/TS]
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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Mar 13, 2005 11:30 pm    Post subject:  Renegade Con-Yard [RA2/TS] Reply with quote  Mark this post and the followings unread

Con-yard on GDI colors. Just a basic shape. Also missing crane, and is my first non-edit shape. Any tips would be appreciated. I like it, and think it's pretty good for a first timer. Then again, I haven't been correct much of the tine. No shading as of yet.



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Mar 14, 2005 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm.....i'm at a loss of words...

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Mar 14, 2005 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

you did shape it correctly, but the colors aren't good.

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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Mar 14, 2005 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The perspective really needs a lot of work... These lines should be parallel.



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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Mar 14, 2005 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm in agreement with DvD here.

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silencedsonix
Medic


Joined: 20 Feb 2005

PostPosted: Mon Mar 14, 2005 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Why make everything from scratch? Why not try the old 'cut-n-paste' routine? Believe me when I say you can get very good results with that method (much better, at the least, than doing EVERYTHING by hand).

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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Mon Mar 14, 2005 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
I'm in agreement with DvD here.

Now we are 3...

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Mar 14, 2005 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
I'm.....i'm at a loss of words...



Exactly why? Becuase I made something from Renegade, uoy're suprised I made somthing ok for a beginner, it really sucks, or a combination of all three?

Good point Deathray. I'll fix it after school.

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Major_Gilbear
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Joined: 09 Aug 2003

PostPosted: Mon Mar 14, 2005 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it is because it appears that your efforts took about a minute and a half in MS Paint to achieve...
As with *all* your other work, you should spend more time getting it right before showing it off.

Aside from the issues Deathray pointed out, you might want to check the other details too - the ridge of the roof on the main building is off-centre, and the part where it meets the building to the left is terribly bodged.
Also, unless your editor only supports four colours, you might want to try and add some shading?

As far as SHPs go, this is not a great effort, sorry. Apart from the reasons pointed out, it simply looks far too 2-dimensional to fit in with any existing structures. Even if you're making a TC which uses only your new buildings, it will still look at odds with the surrounding terrain and units.

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Jah
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Joined: 23 Nov 2002

PostPosted: Mon Mar 14, 2005 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I do building shps:
1. - Make a model shape from a scratch (not always thou)
2. - Copy-paste textures and detail on it.


I like this shape, it can become a good CY!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Mar 14, 2005 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Major_Gilbear wrote:
Aside from the issues Deathray pointed out, you might want to check the other details too - the ridge of the roof on the main building is off-centre, and the part where it meets the building to the left is terribly bodged.
Also, unless your editor only supports four colours, you might want to try and add some shading?


Major, I used OS:SHP Builder 3.23. I purposely made it off center. Also, I forgot to mention that I did this from memory.


Jah, Thank you. A compliment from you is good, as you are one of the best SHPers here, if not in the community.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Mar 14, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

sucks! next

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Mon Mar 14, 2005 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler... this is deffinitely not one of your best bits of work.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Mar 14, 2005 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

better? I was thinking of adding a barrel. I tried to make something that looks somewhat laike a barrel. I gave up.



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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Mon Mar 14, 2005 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

the colors need improvement

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Mar 14, 2005 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

ztype colors, they are not the main part here. Get all those lines parallel and make the shape as close to perfect as possible. The colors play no role at all because they will be overriden with coptpasted parts. Oh, and also - isnt the base a bit small? I'd make it ~15% bigger... But its only my opinion, not an order  Smile

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Mar 14, 2005 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

detail?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Mar 14, 2005 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Construction is the base of the bases, shape is the mother of the mothers. Tyler is right by making a constuctively based image. Detail on this stage of work will spoil the shp.

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Thu Mar 17, 2005 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

he said basic shape, clearly.

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Mar 17, 2005 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

BUMP! ok, update.



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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Thu Mar 17, 2005 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a bit better now, but I think you need a lesson in [url=http://dictionary.reference.com/search?q=isometry">Isometry[/url]. [url=http://www.pixelfreak.com/tutorial/">This[/url] is a tutorial made by one of the best in isometric art.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Mar 17, 2005 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

quite

can you say eye-so-met-rick?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Mar 17, 2005 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, I'm only in 7th grade.  and Math isn't my best subject.



PS, Ackron, update you siggy; new rank.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Mar 17, 2005 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i noticed im on it. and isometrics isnt maths or even geomentry its graphics

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Mar 18, 2005 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Confused ... moron me...

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Fri Mar 18, 2005 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, TS and RA2 structure shps aren't even in true isometric form. Usually, there's standards for the angles in an isometric view, and even Westwood's shps aren't at those angles. I remember that thread on SS from a long time ago going into more detail about this.

As for how it looks as a concept, I can't judge. Was there even a Conyard in Renegade? I didn't play through the whole game yet, but I can't even remember ever seeing one.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Mar 18, 2005 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

They're about 31.5 degrees, instead of 30, something like that. However, it's best just to treat it as isometric since nobody will notice.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Mar 18, 2005 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

ragnarok2200 wrote:
As for how it looks as a concept, I can't judge. Was there even a Conyard in Renegade? I didn't play through the whole game yet, but I can't even remember ever seeing one.



Last mission for a Nod Con-yard, second for a GDI one.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Mar 18, 2005 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The base was better and the crane is a bit odd...


and btw now you should update your siggy Very Happy

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Mar 18, 2005 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks, I'm on it...

I also have a version of the previous pic.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon Apr 04, 2005 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

i can fix that.... i think
gve me 1-2 days ^^

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Apr 04, 2005 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is quite an old topic. Please don't revive it.

Thank You.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 04, 2005 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it's not. 15 days. And he revived that to say he would help. So, he had a purpose.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Apr 05, 2005 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Fine... Sad ... I just wanted to make myself feel big... Wink

Anyways, This just hasn't been around for as far back as I can remember (About a week) Usually with stuff like this, the person either gives up, or just moves on to other things by this time.

If you want to change it you should just go ahead, I'm sure Tyler wouldn't mind:)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Apr 09, 2005 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

The base is pure suckage. but the crane is fine,move it more to the left,it's in the way of the main bay...

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