Posted: Fri Sep 23, 2005 4:33 pm Post subject:
(FS) Lakes of Blood 1.1 (2-4)
This is the updated version of the map that placed 3rd in OMC3.
*------------------------------|| Carto-Tech Studios ||------------------------------*
// For any mapping queries or to request fixes and updates of a map email Wilshire at
((sethls14@gmail.com))
*-------------------------------|| Lakes of Blood ||--------------------------------*
(( by Wilshire ))
((September 23rd, 2005CE 12:15.00 hrs))
// Map Name: Lakes of Blood
// Creation Date: 07/07/2005
// Last Modified: 09/23/2005
// Version: 1.1
// Size: (110x132)
// Tileset: Temperate
// Players: 2-4
// Info/Notes: The Mayor of Bluffington Falls, Mayor Jebediah "Mad Hopscotch" Bluffington, really liked bridges. In his honest to god opinion they were super neato and clearly the greatest thing involving ferrocrete since FallingWater. No one knows why he decided to funnel the entire town treasury into the building of a bunch of bridges. Some say he was mad, as indicated by his self imposed nickname. Others said it was about time someone had the audacity to waste the entirety of the taxpayers money on a superficial project of absolutely no economic worth. Regardless, both sides agreed that their quaint town would never be exposed to the horrors of zombie invasion or efficient automobile traffic thanks in no small part to these great monoliths. Now in this post apocalyptic tiberium wasteland the only use of these silent giants is to further impose on the tiberium mining operations of both GDI and NOD. Will you be the one to brave this no man's land of storms, mutants, and unintuitive bridge engineering and reap the rewards?
Lakes of Blood is a four player map designed for Firestorm, best suited for allied play. It is particularly well suited for east vs. west allied play. This allows for two opposing teams to have an individual team member compete against the opposition for either the lower map dams tiberium runoff sediment lake or the middle map area tiberium pit. There is a total of two Pit Monsters at the top and bottom of the map for Nod players. Featured triggers include randomized Ion Storms, which may occur rapidly after one another, or be a singular rare event. Also of note is the smuggling ring found on the map,utilizing truck to warehouse and train to warehouse movements as a trading route. The map features a light dusk lighting scheme, with each respective tiberium field illuminated, but not to the point of eye bleedage.
*---------------------------------|| Change Log ||----------------------------------*
// Version 1.1
*Fixed all LAT errors in the map.
*Revamped the cityscape to make the road look more weathered, and included new train tracks around the city.
*Re-detailed the starting points with extra LAT at each and redistributed Tiberium Fields to more equitable volumes.
*Added meteor showers to the tiberium pit and removed roughly half of all tiberium life forms.
*Fixed the train, it now stops for 1 second at each turn to prevent it from derailing/blowing up.
*Added new lighting to several sections of the map.
*Fixed the Cargo Trader Truck, it no longer gets stuck half way, and now goes around any obstacles in its path.
// (c) copyright (1999-2005CE) Carto-Tech Studios, Wilshire. If you wish
// to use this map in any foreign application, please contact us first, and chances are
// we'll agree, but you must give us and the maker credit. It's only fair, & include this
// exact file in the application, whatever it is, with the filename "mapname.txt", in the
// map directory. Thanx! Happy playing!
Tell me which cliffs and I will fix it. I have no clue how you people keep getting all of these errors, there is no reason for them to occur. QUICK_EDIT
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