Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Jan 25, 2026 12:00 am
All times are UTC + 0
More new units
Moderators: The DvD
Post new topic   Reply to topic Page 1 of 1 [22 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 30, 2003 8:54 pm    Post subject:  More new units Reply with quote  Mark this post and the followings unread

Because the old "New Units" Topic takes so long to load, i'm making a new one here.



killbanshee.jpg
 Description:
Not a new unit, I know, but it just looked cool!
 Filesize:  35.77 KB
 Viewed:  11031 Time(s)

killbanshee.jpg



newjuggernauth.jpg
 Description:
The Juggernaut looks a bit more like in the movies.
 Filesize:  39.63 KB
 Viewed:  11030 Time(s)

newjuggernauth.jpg



cabalharvesters.jpg
 Description:
Cabal Harvesters are hovering, which makes them faster and able to reach islands. Their downside is that they are disabled by an Ion Storm. CABAL harvesters have a light laser cannon on top of them, which should help defending themselves of harvester hunt
 Filesize:  106.66 KB
 Viewed:  11021 Time(s)

cabalharvesters.jpg



acolytes.jpg
 Description:
Acolytes are Kane\\\\\\\\\\\\\\\'s new tiberium mutations. They are big and strong and have a powerful Tiberium Auto Cannon.
 Filesize:  58.82 KB
 Viewed:  11015 Time(s)

acolytes.jpg



Back to top
View user's profile Send private message Visit poster's website Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 30, 2003 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool



gdiharvester.jpg
 Description:
These are the new GDI harvesters
 Filesize:  39.47 KB
 Viewed:  11001 Time(s)

gdiharvester.jpg



Back to top
View user's profile Send private message Visit poster's website Skype Account
FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri May 30, 2003 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe you should size down the acolytes a bit, make it like the size of the Cyborg or something, that but everything else is good Smile

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 30, 2003 11:58 pm    Post subject: Re: More new units Reply with quote  Mark this post and the followings unread

I presume those acolytes are RA2 images, but they look great nonetheless...

Question, when you mean they're the new tiberium mutations, do you mean they replace the visceroids?

_________________
Over and out,
~FinalMoon

Back to top
View user's profile Send private message Skype Account
Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Jun 01, 2003 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just realised, the Cabal harvesters are Star Wars AAT's.

Back to top
View user's profile Send private message Send e-mail
One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sun Jun 01, 2003 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

So how do you get around the unloading image problem? AFAIK you can only define one unloading unit for use when a harvester docks and that could present a problem if all your harvesters look different...

Back to top
View user's profile Send private message Send e-mail Skype Account
FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Mon Jun 02, 2003 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

One Of A Kind wrote:
So how do you get around the unloading image problem? AFAIK you can only define one unloading unit for use when a harvester docks and that could present a problem if all your harvesters look different...


Remove the Horv unit, and incoporate the unit unloading into the unloading animation of the building. Then, make sure the unit can only unload at his refinery, no-one else's.

It's as simple as that.

_________________
Over and out,
~FinalMoon

Back to top
View user's profile Send private message Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 02, 2003 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

FireStorm wrote:
maybe you should size down the acolytes a bit, make it like the size of the Cyborg or something, that but everything else is good Smile


They already are the size of a cyborg... And they are powerfull, so they shouldn't be too small...

Back to top
View user's profile Send private message Visit poster's website Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 02, 2003 9:24 am    Post subject: Re: More new units Reply with quote  Mark this post and the followings unread

FinalMoon wrote:
I presume those acolytes are RA2 images, but they look great nonetheless...

Question, when you mean they're the new tiberium mutations, do you mean they replace the visceroids?


No, they're a bit like cyborgs, which are also enhanced by tiberium, but Acolytes are grown out of tiberium and flesh inside Kane's Pyramid.
They are very strong and heal in tiberium very fast.

Back to top
View user's profile Send private message Visit poster's website Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 02, 2003 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
I just realised, the Cabal harvesters are Star Wars AAT's.


Yes, they are inspired by these...but in CABAL colors.

Back to top
View user's profile Send private message Visit poster's website Skype Account
One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Mon Jun 02, 2003 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon wrote:
Remove the Horv unit, and incoporate the unit unloading into the unloading animation of the building. Then, make sure the unit can only unload at his refinery, no-one else's.

It's as simple as that.


Ahhh, you mean like the Harvester in the original C&C?

Back to top
View user's profile Send private message Send e-mail Skype Account
FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Mon Jun 02, 2003 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

One Of A Kind wrote:
FinalMoon wrote:
Remove the Horv unit, and incoporate the unit unloading into the unloading animation of the building. Then, make sure the unit can only unload at his refinery, no-one else's.

It's as simple as that.


Ahhh, you mean like the Harvester in the original C&C?


ezzzzzzactly.

_________________
Over and out,
~FinalMoon

Back to top
View user's profile Send private message Skype Account
SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Jun 02, 2003 4:26 pm    Post subject: Re: More new units Reply with quote  Mark this post and the followings unread

thedvd wrote:
The Juggernaut looks a bit more like in the movies..


So.. did you make your own voxel or did you use the one I made?

_________________
Project Director of C4 Commando
C4 Commando's ModDb profile

Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger Account AIM Address
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 02, 2003 4:40 pm    Post subject: Re: More new units Reply with quote  Mark this post and the followings unread

SeaMan wrote:
thedvd wrote:
The Juggernaut looks a bit more like in the movies..


So.. did you make your own voxel or did you use the one I made?


Shocked I made my own... don't worry, I'm not taking stuff from anyone here without permission...

Back to top
View user's profile Send private message Visit poster's website Skype Account
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jun 03, 2003 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

u gunna resize those RA2 infantry btw

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jun 04, 2003 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

No, like I seid, Acolytes should be as big as cyborgs...

Back to top
View user's profile Send private message Visit poster's website Skype Account
- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Wed Jun 04, 2003 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

cool

_________________

Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL Skype Account Yahoo Messenger Account
FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri Jun 06, 2003 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

lol...i think those acolytes is bigger than the cyborg #Tongue really.. i'm not flaming or 'harming' you thedvd, the idea of the infantry is great but i cant seems to agree that those acolytes are the size of the cyborg, sorry if i make this too hard on you.. Smile

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jun 06, 2003 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

WILL YOU SHUT UP, please... LOL Wink

Back to top
View user's profile Send private message Visit poster's website Skype Account
FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri Jun 06, 2003 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

If thedvd wants to have giants in his mod, then by gosh, let him be!!!

_________________
Over and out,
~FinalMoon

Back to top
View user's profile Send private message Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 06, 2003 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cyborgs are giants and they are in 99.9% of the mods...

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Jun 07, 2003 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

ok..ok i'll shut up.. :p

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [22 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum