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Announcement: Tiberian Sun: Total War (Screenies!)
Moderators: The DvD
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 26, 2003 5:43 pm    Post subject:  Announcement: Tiberian Sun: Total War (Screenies!) Reply with quote  Mark this post and the followings unread

Well i thought the Main Forum would be the right place to announce my new TS mod, TS: Total War. Right now the only things i can show you are some screens... but I can guarantee you they give only a slight impression of the mod itself, as it's HUGE. In the next days i'll likely update this post as soon as i've taken some more cool screenies...

Some features of this mod:

-Restores several features that were cut from the game
-Adds over 50 new units and over 20 new buildings
-Better balancing that in original TS (Firestorm)
-4 different sides: GDI, Nod, CABAL, and Mutants
-Enhanced realism and special FX
-Brand new veteran system ; now you'll want to keep your units alive to get them promoted.
-Comes with several cool looking and fast playing multi maps.
-Now if only I could get the save game feature working!



meteorimpact3.jpg
 Description:
Several GDI buildings are destroyed as a few Meteors from the Nod Meteor Strom SuperWeapon hit the GDI base.
 Filesize:  214.9 KB
 Viewed:  25306 Time(s)

meteorimpact3.jpg



nodstuff.jpg
 Description:
This is a Nod base with several Nod units.
 Filesize:  203.28 KB
 Viewed:  25305 Time(s)

nodstuff.jpg



gdibase.jpg
 Description:
This shows a GDI base with several of the GDI unit's.
 Filesize:  184.12 KB
 Viewed:  25282 Time(s)

gdibase.jpg



cabalbase.jpg
 Description:
This is a CABAL base. Here you see some of CABAL's units and also some NOD units.
 Filesize:  155.77 KB
 Viewed:  25286 Time(s)

cabalbase.jpg



lighning.jpg
 Description:
Lightning strikes a prebuild base. Please don't look at the units/cameos in the sidebar, they're greatly outdated by now...
 Filesize:  166.52 KB
 Viewed:  25262 Time(s)

lighning.jpg



Last edited by The DvD on Mon May 26, 2003 5:53 pm; edited 1 time in total

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 26, 2003 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some more screens..



caballaserbattle.jpg
 Description:
A CABAL Laser Battle Platform destroys some laser fence..
 Filesize:  184.19 KB
 Viewed:  25252 Time(s)

caballaserbattle.jpg



meteorimpact1.jpg
 Description:
A Larger Meteor hits some GDI air units, spreading Tiberium around.
 Filesize:  203.86 KB
 Viewed:  25245 Time(s)

meteorimpact1.jpg



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TerroR
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Joined: 25 Aug 2002
Location: UK

PostPosted: Mon May 26, 2003 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

how did u edit the lighteneing storms?

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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 26, 2003 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

TerroR wrote:
how did u edit the lighteneing storms?
It's not a lightning storm... it's a weapon lauched by the plane that's flying above the base.

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon May 26, 2003 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh gawd, take took a while to load, but well worth it, I've got only few comments, hmm, you might want to resize those oversized RA2 SHPs infantry to TS size....***looking at Rocketeer***

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PostPosted: Mon May 26, 2003 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

on the 2sd , 3th and 4th screenshot, the ra converted building need to be resized Smile

anyway, i like the effect on the 5th screenshots ! i l o v e it

i love the lighting effect on the 6th screenshots, it's beautiful

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 26, 2003 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good, dude. Nice job. Do you wanna a forum for your project here?

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Tue May 27, 2003 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet mod
thedvd wrote:
TerroR wrote:
how did u edit the lighteneing storms?
It's not a lightning storm... it's a weapon lauched by the plane that's flying above the base.

hmm would be interesting is you made it drop a homing beacon or something

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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue May 27, 2003 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
It looks good, dude. Nice job. Do you wanna a forum for your project here?


Sure, i'd like that...And i'm having vacations the coming days -> time to update...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 27, 2003 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great! PM me the name and description of the forum.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu May 29, 2003 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, it belongs to this forum. Smile Enjoy the screenies Wink.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Firstly

nice maps (u make them or are they converted RA2 or mission maps)
either way i like them and im jelous Razz

secondly nice use of lighting in the maps, i like that

thirdly
dont make buildings emit lighting unless ur in a mission
otherwise cloaked bases are just pointless as there so easy to spot ( I tested with this in retro a long time back, trust me on Mplay its really dumb)

four(thly)
cameos look a little sketchy, but i know its early days yet

wt does the Ore Processing Refiner thingy do from RA2 ?

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri May 30, 2003 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

See I only use lap posts both teams get a different lap post red for nod and blue for GDI so if you cloak just turn the posts off.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

oh yea

i really dont think the dropship should be on the helipad

i suggest changing the wind direction and making it go on the dropship bay

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Fri May 30, 2003 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

thedvd wrote:
It's not a lightning storm... it's a weapon lauched by the plane that's flying above the base.


So is it an invisible cluster which produces the lightning when the debris explodes?

Last edited by One Of A Kind on Fri May 30, 2003 11:25 am; edited 1 time in total

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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 30, 2003 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
Firstly

nice maps (u make them or are they converted RA2 or mission maps)
either way i like them and im jelous Razz

secondly nice use of lighting in the maps, i like that

thirdly
dont make buildings emit lighting unless ur in a mission
otherwise cloaked bases are just pointless as there so easy to spot ( I tested with this in retro a long time back, trust me on Mplay its really dumb)

four(thly)
cameos look a little sketchy, but i know its early days yet

wt does the Ore Processing Refiner thingy do from RA2 ?


- thanks! i made most map myself but some are converted mission maps...

-yes i like that too.

-you've got a point here... i'll use hellfire's solution.

-well, at the moment i've got a very goodlooking cameo for almost everything Very Happy You mean by scetchy, they don't fit with eachother orso? Because the individual cameos looks better IMO that the ones on your side (but i thing they're outdated, aren't they Confused Confused ?)

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 30, 2003 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
oh yea

i really dont think the dropship should be on the helipad

i suggest changing the wind direction and making it go on the dropship bay


? Are you serious about the wind direction thing? please explain Confused Confused

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The DvD
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Joined: 30 Dec 2002
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PostPosted: Fri May 30, 2003 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

One Of A Kind wrote:
[quote="thedvd]It's not a lightning storm... it's a weapon lauched by the plane that's flying above the base.


So is it an invisible cluster which produces the lightning when the debris explodes?[/quote]

I work with Animation Lists... comparable to the meteor, but different.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks to me just like an airburst weapon

but also looks nice

btw
WindDirection=3 should do the trick

0 being north then NE E SE
0,1,2,3

see what i mean

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The DvD
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PostPosted: Fri May 30, 2003 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

WindDirection=3 should do what trick? Make the DropShip land at the Dropship Bay Question

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 30, 2003 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy crap! I underestimated you, thedvd! This mod is looking AWESOME! Where'd you get the lightning images? From RA2? (TS's are hard-coded like the railgun and laser...)

I can't wait to play your mod!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 02, 2003 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon wrote:
Holy crap! I underestimated you, thedvd! This mod is looking AWESOME! Where'd you get the lightning images? From RA2? (TS's are hard-coded like the railgun and laser...)

I can't wait to play your mod!


Yeah the lightning is from RA2. BTW i once did a vulcano superweapon.... I will try to get it working again and i'll post some pics Twisted Evil

Thanks for the kind words! Smile

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Jun 26, 2003 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

where is that "SAM Tower" Cameo from

is it from the large hi-res of the Hover MLRS ?

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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Thu Jun 26, 2003 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

this is why people copyright their material yet again copy pasteing/

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Jun 26, 2003 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I was just wondering where u got the "SAM Tower" image from

is it cut out from the large hi-res pic of the Hover MLRS ?

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu Jun 26, 2003 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

no i think thats from one of the first GDI missions in TS

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jun 26, 2003 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Techno wrote:
this is why people copyright their material yet again copy pasteing/


I sincerly hope you dont mean what i think you mean. If, however, you do, then shut up, nobody cares if its copied and pasted from somewhere else. Some of the best stuff in the community has been copied and pasted from somewhere so dont give me or anyone else that crap about copyright, if WW or EA or EAP cared if we used there images for things they would have stepped in by now. Obviously since they haven't they dont mind (at least within the cnc community). I will say it once again in case ou missed it the first time, i have yet to see anything of yours that anyone would want to copy let alone copyright so grow up.

(Sorry, i was in a bad mood, and felt like doing some n00b bashing, feel free to delete this if you dont like it i really wont mind i just wanted to get that out.)

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The DvD
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Joined: 30 Dec 2002
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PostPosted: Sat Jun 28, 2003 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Everyone's that's making cameos is using these WW renders...so what's the point?

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