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Open Source Voxel Viewer 1.8 released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 15, 2009 9:13 pm    Post subject:  Open Source Voxel Viewer 1.8 released!
Subject description: Multiples units on screen!
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After years without a release and being considered 'discontinued', OS: Voxel Viewer rises from the death with a neat multiples units on screen feature. For those who aren't aware of this tool, OS Voxel Viewer is a tool that can be used to preview voxels, placing them in a scene with a ground, sky, etc. Stucuk has finished the OS: Voxel Viewer 1.8 and sent me the code during the week. Today I had time to take a proper look at it, tweak it a little bit and pack it.

This version does not include the changes seen in the quick patches 1.71 to 1.75, because we lost the source code. I'll try to place some of the changes from these versions back to the program in a later time. Here's the changelog:






1.8
- revisions by Stucuk:
- Added: Support for 4 or 8 units in a scene, with distance between them set by the user.
- Added: Ability to have a fixed size opengl window (As in one which doesn't resize to the screen size but can be set to fixed sizes, which is useful when you want to position the screen before taking a screenshot/animation)
- Updated: Average FPS is increased. When moving the camera, or doing anything which constantly changes the actual scene will make the effect null for that time period.
- Updated: Some interface stuff moved to the bottom of the screen.
- Fixed: White bug on images removed
- Fixed: Light Ground & Sky option now has no effect on the units lightning.
- Fixed: Unit's Spectrum no longer has any effect on the Ground and Sky's lighting.
- Note: Some features from 1.7x quick patches might have been ignored.




You can download it HERE.


Support for it is available at http://cnceditingtoolsforums.ppmsite.com (guest posting allowed).


The latest source code is always available at the OS Voxel Tools SVN (together with VXLSE III)


If you have a C&C related site, we welcome you to mirror it in your site without asking permision. Just credit Banshee and Stucuk for making the OS Voxel Viewer.

Last edited by Banshee on Mon Mar 16, 2009 4:19 am; edited 3 times in total

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NakedCrook
Medic


Joined: 22 Jan 2009

PostPosted: Sun Mar 15, 2009 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow just when you think nothing would surprise you more...we now have zombie applications.

Well, its good to see the application side of the community is still "alive"

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sun Mar 15, 2009 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome



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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Mar 15, 2009 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

^seconded Very Happy

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Mar 16, 2009 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

All hail the Mighty Stu! a great surprise now why not he show up and post once in a bit?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Mar 16, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work but... dont you think it would better if your team spend time to create a lepton tool in HVA Builder?

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Mar 16, 2009 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job Stu. Wink

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue Mar 17, 2009 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

yay!

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Steam Account : MAS93
Xfire: msbiohazard

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sun May 03, 2009 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
All hail the Mighty Stu! a great surprise now why not he show up and post once in a bit?


Could be because he doesn't generaly update any of the apps he originaly created anymore. He only checks PPMSite.com every month or so(Hence the gap between this post and the last post).

ArvinCool wrote:
Good work but... dont you think it would better if your team spend time to create a lepton tool in HVA Builder?


Im not part of any team. So i spend my free time on what i want to spend it on.

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Free Map Editor - Game Requirements - Stucuk.Net

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun May 03, 2009 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

He still visits PPM, that's good. Razz

Nice update by the way. Wink

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