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Reactor Charger
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Feb 03, 2011 3:24 pm    Post subject:  Reactor Charger Reply with quote  Mark this post and the followings unread



Prerequisite: Field Generator, Logistic Center
Cost: 100
Power Requirement: Produces +20 power

Setting up a logistic center allows the Forgotten to acquire upgrade modules for their field generators. These upgrades push the generators dangerously close to their limits, providing an additional +50% power. Upgrading generators instead of building a new one can save the commander 50 credits and valuable building space, but it also makes it easier for the enemy to cripple the power levels. A single field generator can be upgraded only once.

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Last edited by SuperJoe on Thu May 02, 2013 6:39 pm; edited 1 time in total

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Feb 03, 2011 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Added these to help the Forgotten save building space on smaller maps.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Feb 04, 2011 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, SuperJoe

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The enemy shall be injected with toxic poison - Venom

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 04, 2011 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should create a cameo that matches the ingame upgrade.
Without your information and only playing your mod for the first time, i wouldn't have known where and how i had to use the building with the superweapon background power upgrade icon.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Feb 04, 2011 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Problem is the upgrade itself isn't really visible on the generator (it's installed inside). It only makes the top remap part glow in and out. Anyway, does this look any better? It has the same downward pointing arrows that all GDI upgrades have. Also, the "special" cameo background tries to hint its not a normal building.


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 04, 2011 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The cameo still doesn't really shows which building it upgrades.
Imo you should make the battery icon a lot smaller and put a bigger part of the main building cameo in the bottom, so you can still see a part of the building which is upgraded in the cameo.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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