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Is this mod dead?
Moderators: SuperJoe
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DeathlyRose
Cyborg Soldier


Joined: 24 Oct 2008

PostPosted: Sat Jun 09, 2012 1:56 am    Post subject:  Is this mod dead? Reply with quote  Mark this post and the followings unread

Because i haven't even seen signs of life from this mod in so long.....

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Jun 09, 2012 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Not at all, don't worry Wink Since the last update post I took on adding new maps for the mod (mostly from the Massive Map Pack 1.2), and I finished going over all of them recently (62 in total). I added new Reform assets to all the maps, threw in new triggers and stuff, and other changes like making sure the quality level remains steady and high in all of them.

And as usual when working on the mod, I keep adding in new things like the Fanatic for Nod and Flame Warrior for Forgotten. The mod has been in a "near completion" state for a while, just need to push myself to finish the AI and stop adding in new stuff and just get it out.

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DeathlyRose
Cyborg Soldier


Joined: 24 Oct 2008

PostPosted: Sat Jun 09, 2012 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Some ingame screenshots would be nice too show off your current progress Very Happy, Just a suggestion......

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sat Jun 09, 2012 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you going to do a ModDB release too SJ?

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Beta Tester for Mental Omega 3.0


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 09, 2012 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeathlyRose wrote:
Some ingame screenshots would be nice too show off your current progress Very Happy, Just a suggestion......

A large percentage of modding isn't that screenshotable.

Superjoe! Post screen captures of the AI.ini! #Tongue

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Jun 10, 2012 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Superjoe! Post screen captures of the AI.ini! #Tongue
Laughing

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Jun 10, 2012 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL post screenshots of the code from the maps too!!
Anyway, you said a lot of time ago you were going to release new AI, can't you release just that and then everything else?
Just a suggestion, because I'm really hungry for this cool mod, and I'm sure others are too!

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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